entity_spell_system/inventory/bag.h

54 lines
1020 B
C++

#ifndef BAG_H
#define BAG_H
#include "core/reference.h"
#include "core/vector.h"
#include "../item_enums.h"
class itemTemplate;
class ItemInstance;
class Bag : public Reference {
GDCLASS(Bag, Reference);
public:
int get_allowed_item_types() const;
void set_allowed_item_types(const int value);
bool add_item(Ref<ItemInstance> item);
Ref<ItemInstance> get_item(const int index);
Ref<ItemInstance> remove_item(const int index);
void swap_items(const int item1_index, const int item2_index);
bool can_add_item(Ref<ItemInstance> item);
int get_item_count();
int get_valid_item_count();
int get_size();
void set_size(const int size);
bool is_full();
bool is_overburdened();
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
Bag();
~Bag();
protected:
static void _bind_methods();
private:
int _allowed_item_types;
int _bag_size;
Vector<Ref<ItemInstance> > _items;
};
#endif