entity_spell_system/inventory/bag.h

55 lines
1.2 KiB
C++

#ifndef BAG_H
#define BAG_H
#include "core/reference.h"
#include "core/vector.h"
class itemTemplate;
class ItemInstance;
class Bag : public Reference {
GDCLASS(Bag, Reference);
public:
bool add_item(Ref<ItemInstance> item);
bool add_item_to_position(const int x, const int y, Ref<ItemInstance> item);
bool can_add_item_at(const int x, const int y, const Ref<ItemInstance> item) const;
int item_count_under_area(const int x, const int y, const int size_x, const int size_y) const;
Ref<ItemInstance> get_item(const int index) const;
Ref<ItemInstance> get_and_remove_item(const int index);
void remove_item(const int index);
void basic_add_item(const Ref<ItemInstance> item);
void basic_remove_item(const int index);
int get_item_count() const;
int get_space_map_entry(const int index) const;
void set_space_map_entry(const int index, const int value);
int get_size_x() const;
int get_size_y() const;
void set_size(const int x, const int y);
//to_dict();
//from_dict();
Bag();
~Bag();
protected:
static void _bind_methods();
private:
int _size_x;
int _size_y;
Vector<Ref<ItemInstance> > _items;
Vector<int> _space_map;
};
#endif