Commit Graph

561 Commits

Author SHA1 Message Date
bf28679b95 Fix performance issue with the AI. 2020-01-04 13:27:45 +01:00
413031fb3c Now the module can be built as a shared library. This doesn't work on windows (at least it didn't a while ago when I tried it). 2020-01-03 15:52:26 +01:00
6aa2df4647 Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00
4a166becf4 Started porting code from Broken Seals. 2020-01-02 00:14:29 +01:00
5c503af08e Fix some underlines. 2019-12-30 16:24:56 +01:00
70ca5ed700 First draft documentation for bags, and crafting. 2019-12-30 13:01:10 +01:00
ad7f4f2c2e Created the docs for a few more pages. I'll proofread them in a second pass. 2019-12-30 03:26:16 +01:00
52fb82506a Fix 2 typos. 2019-12-29 16:38:25 +01:00
47da2d28b1 Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
bc797e4ffb Added the ability to manually update Entities. This will allow for turn based games. 2019-12-28 00:44:21 +01:00
d81b5eaf13 Docs for Spell Enums. 2019-12-27 16:40:21 +01:00
dc6e74c60a Docs for Item Enums. Also started work on Spell Enums, and added a little explanation, on why these classes exist. 2019-12-27 16:04:57 +01:00
0e8e2d3463 Split the enums, and globals into smaller doc pages. Also added Pets, and networking pages. Finished EntityEnums. 2019-12-27 14:36:55 +01:00
2565a4bcc9 Skeleton for the docs. In some cases I also added some quick notes. 2019-12-27 01:00:47 +01:00
453280f6c3 Added a sphinx-based doc setup. Its based on godot's. The colors still need work. 2019-12-26 16:15:27 +01:00
fb8df96bb3 Removed accidentally committed files. 2019-12-25 19:49:01 +01:00
1cc9d1ace2 Added a brief description for most of the classes. Started writing method documentaion for aura. 2019-12-25 19:41:19 +01:00
d008221f8d Removed 2 warnings from the README, because they are no longer relevant. Also added link to the main game. Of course apis might still break but shouldn't be that bad anymore. 2019-12-25 14:28:07 +01:00
1c96daba5f Proper doc setup. 2019-12-25 14:08:01 +01:00
e9a7a92fb2 Moved MeshDataResource to it's own module. This module will now detect it's presence. 2019-12-20 16:13:33 +01:00
897c051982 Cleaned up spell's Projectile, and aoe binds. 2019-12-13 09:37:12 +01:00
d5a3132d16 Removed ESSPhysicsQuery, as it's no longer needed. 2019-12-12 18:57:00 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
8c2294ecfc Little work on ESS Physics query. This class will be removed, because I found a better, and simpler solution. 2019-12-11 13:13:56 +01:00
8826258852 Added WorldSpells to the DataManager. Also fixed logic for loading if ERR_CONTINUEs happen. 2019-12-10 13:06:55 +01:00
ba1a170fc0 These weren't supposed to be committed. 2019-12-10 12:21:54 +01:00
94dbc91b88 Basic bindings for WorldSpell, and WorldSpellData. 2019-12-10 12:19:48 +01:00
7f3b1eecdd Merged SpellProjectile and WorldEffect into a new WorldSpell class. 2019-12-09 21:23:57 +01:00
e0d733eb54 Fix android compile. 2019-12-02 21:40:53 +01:00
fcf23281e8 Small fixes. Improved the usability of XPData. 2019-12-02 19:14:40 +01:00
68df038731 Added text strings to EntityResourceData. 2019-12-02 00:42:21 +01:00
69cde94ceb Now the data manger loads Skills, and EntityResources. Also removed the list methods. 2019-12-01 23:19:54 +01:00
8acd3e4a3a Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process. 2019-12-01 23:05:06 +01:00
905da5161e Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
e57c0ef30e Moved in-world spell related classes into a different folder. 2019-12-01 21:21:51 +01:00
3fe142e704 Removed some deprecated classes. 2019-12-01 20:30:48 +01:00
964110c125 Missing change from previous commit. 2019-12-01 18:46:27 +01:00
e72650419d Networking for EntitySkills. 2019-12-01 18:45:15 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
6a954f3381 Fix typo, and respect the should_process flag. 2019-12-01 01:16:28 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
b3cb5b2def Added EntityResourceDatas to the DataManager, also more refactorings. 2019-11-30 21:46:11 +01:00
ea06b2346b Added EntityResourceCostData, also more refactorings. 2019-11-30 21:04:35 +01:00
fe6b3224c8 Refactored how entity resources are set up. 2019-11-30 19:26:12 +01:00
dc5d1515e2 Moved entity resource to a subfolder. 2019-11-30 18:15:19 +01:00
992d0672f9 Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance. 2019-11-29 10:16:59 +01:00
2ba11eec77 Added info on how to compile ess for 2D. 2019-11-27 11:28:09 +01:00
6bd6ad4623 Removed the old ai aswell. 2019-11-27 11:14:47 +01:00
675aeaeba2 Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00
d2dc7442f9 Moved some of the constants from AIStates to a new enum called PetStates. 2019-11-26 23:20:55 +01:00