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#include "spell_projectile.h"
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SpellProjectile::SpellProjectile() {
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}
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SpellProjectile::~SpellProjectile() {
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}
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void SpellProjectile::_bind_methods() {
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}
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#ifndef SPELL_PROJECTILE_H
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#define SPELL_PROJECTILE_H
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#ifdef ENTITIES_2D
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#include "scene/2d/node_2d.h"
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#else
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#include "scene/3d/spatial.h"
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#endif
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#ifdef ENTITIES_2D
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class SpellProjectile : public Node2D {
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GDCLASS(SpellProjectile, Node2D);
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#else
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class SpellProjectile : public Spatial {
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GDCLASS(SpellProjectile, Spatial);
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#endif
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public:
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SpellProjectile();
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~SpellProjectile();
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protected:
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static void _bind_methods();
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//private:
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};
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#endif
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#include "world_spell_effect.h"
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WorldSpellEffect::WorldSpellEffect() {
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}
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WorldSpellEffect::~WorldSpellEffect() {
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}
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void WorldSpellEffect::_bind_methods() {
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}
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#ifndef WORLD_SPELL_EFFECT_H
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#define WORLD_SPELL_EFFECT_H
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#include "../entities/entity.h"
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class WorldSpellEffect : public Entity {
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GDCLASS(WorldSpellEffect, Entity);
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public:
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WorldSpellEffect();
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~WorldSpellEffect();
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protected:
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static void _bind_methods();
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//private:
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};
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#endif
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