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Removed 2 warnings from the README, because they are no longer relevant. Also added link to the main game. Of course apis might still break but shouldn't be that bad anymore.
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An entity and spell system for the GODOT Engine.
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Be warned! API breakages still happen a lot, only use this module, if that's okay with you!
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The actual player, mob etc implementations are still in the main game's repository. (As GDScript)
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The actual player, mob etc implementations are still in the main game's repository (https://github.com/Relintai/broken_seals). (As GDScript)
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Also there is a data editor addon for this module. The main game should have it.
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This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
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@ -39,8 +37,6 @@ For usage check the main game's repo.
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## 2D games
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#### At the moment I`m only focusing on 3D, it might not copile at all like this, if you run into any problems feel free to open an issue, or a pr.
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The modules uses 3D by default, however it can be compiled to work with 2D games, you need to add `entities_2d=yes` to your scons command.
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For example
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