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ee0c346b7c
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Added auto learn spells project setting.
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2020-06-04 12:27:32 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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740f3e1c99
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TextureLayers are now customizable.
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2020-05-21 21:20:56 +02:00 |
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577a3b108b
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EntitySpeciesData now contains an array of SpeciesModelDatas.
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2020-05-20 20:20:26 +02:00 |
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b4ff507519
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Finished getters/setters in the ESS singleton for customizable entity types.
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2020-05-20 11:14:18 +02:00 |
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9eefc4a551
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Started converting EntityTypes to customizable. (I had to test PoolStringArrays in ProjectSettings, will be finished later.)
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2020-05-20 01:58:24 +02:00 |
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b1efeb662a
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
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d20419621d
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Character, and Class levels are now customizable through ProjectSettings.
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2020-05-19 02:19:23 +02:00 |
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9fd0c23f5b
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Fix compile for 4.0.
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2020-05-16 21:32:33 +02:00 |
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f8f7d6bd0d
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Fix 2 typos.
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2020-04-25 19:23:02 +02:00 |
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da845cb9df
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Add stat_is_property to ESS.
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2020-04-25 19:02:17 +02:00 |
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7f878a892d
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The ESS singleton will now create a property version aswell from the given stat enum string.
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2020-04-25 18:51:37 +02:00 |
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c00a604102
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Customizable stats - Part 1. The ESS singleton now stores stats, and they can be changed from the project settings. Stuff doesn't use it yet.
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2020-04-25 14:38:52 +02:00 |
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b5ed3b16c8
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Improvements to the EssResourceDB's api, also add a missing bind to the ESS singleton.
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2020-04-18 20:33:55 +02:00 |
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6c9bea09bc
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Added a new class ESSEntitySpawner. It is a resource. This will make setting up entity spawning a lot less painful. Also the module will be able to contain a few built in solutions. An instance is available from the ESS singleton (can be set, or loaded/automatically loaded). Also fixed a few smaller issues with saving/loading.
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2020-04-18 14:31:36 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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d8ea28e221
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Started reworking EntityDataManager's API, to make resource loading easily scriptable.
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2020-04-14 14:15:38 +02:00 |
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9f0f532259
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Centralized the actual resource loading code.
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2020-04-14 00:26:27 +02:00 |
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7dff7e87f1
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Removed separate mob data storage from EntityDataManager.
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2020-04-13 23:11:53 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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bfd7bdcf42
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Removed WorldSpell. Added a few properties into Spell that will replace it.
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2020-04-07 02:10:10 +02:00 |
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7c4e23ed8b
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fix automatic save in ProfileManager.
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2020-03-20 14:41:13 +01:00 |
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38738dc2f8
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Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
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2020-03-20 03:29:36 +01:00 |
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9493be41fb
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Added PlayerProfile, and now ProfileManager has clientside, and serverside variables.
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2020-03-19 20:29:36 +01:00 |
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affacaea58
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Added change notifications to ProfileManager, and it's data classes. Also added option "automatic save" for the ProfileManager (still needs some work).
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2020-03-18 03:04:50 +01:00 |
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9cc99bbc27
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Added a few setting to EntityDataManager for levelling.
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2020-03-17 22:35:29 +01:00 |
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0bf97e57da
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Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting.
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2020-03-10 13:24:14 +01:00 |
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7666d11b2d
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Add use spell points setting.
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2020-02-21 11:56:57 +01:00 |
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a73f61628b
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Added deferred versions of request_world_spell_spawn, and request_world_spell.
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2020-02-16 16:17:19 +01:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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