413031fb3c
Now the module can be built as a shared library. This doesn't work on windows (at least it didn't a while ago when I tried it).
2020-01-03 15:52:26 +01:00
6aa2df4647
Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
2020-01-02 22:56:24 +01:00
e9a7a92fb2
Moved MeshDataResource to it's own module. This module will now detect it's presence.
2019-12-20 16:13:33 +01:00
d5a3132d16
Removed ESSPhysicsQuery, as it's no longer needed.
2019-12-12 18:57:00 +01:00
7f3b1eecdd
Merged SpellProjectile and WorldEffect into a new WorldSpell class.
2019-12-09 21:23:57 +01:00
8acd3e4a3a
Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process.
2019-12-01 23:05:06 +01:00
905da5161e
Moved the EntityDataManager into a new autoloads subfolder.
2019-12-01 22:56:53 +01:00
e57c0ef30e
Moved in-world spell related classes into a different folder.
2019-12-01 21:21:51 +01:00
8c11a22209
Added EntitySkillData.
2019-12-01 18:00:09 +01:00
ea06b2346b
Added EntityResourceCostData, also more refactorings.
2019-11-30 21:04:35 +01:00
fe6b3224c8
Refactored how entity resources are set up.
2019-11-30 19:26:12 +01:00
dc5d1515e2
Moved entity resource to a subfolder.
2019-11-30 18:15:19 +01:00
675aeaeba2
Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
2019-11-27 10:54:56 +01:00
0d98a36668
Merged Mob and Player into Entity.
2019-11-04 01:38:27 +01:00
0bdf6652a6
Better/Different AuraGroup implementation.
2019-11-01 22:07:56 +01:00
90e7e0064d
Work on AI.
2019-10-31 01:35:29 +01:00
e267217b84
Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes.
2019-10-26 15:28:58 +02:00
de25ec9dd5
Added SkeletonModelEntry.
2019-10-25 15:52:58 +02:00
f4341a1d51
Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes.
2019-10-25 10:22:57 +02:00
b0ce9818c1
Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
2019-10-19 13:21:21 +02:00
87848565b4
ProfileManager is now a part of ESS.
2019-10-14 15:16:59 +02:00
885504c864
Added the new classes to the build. Also small fixes.
2019-10-13 19:39:11 +02:00
3fc6579aee
Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
2019-10-07 15:25:36 +02:00
262e278377
Merged Talent and Skill into Aura.
2019-10-06 18:19:04 +02:00
f337ab57c4
Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it.
2019-09-27 00:49:21 +02:00
501f33484d
Removed AISpellActionContainer temporarily from the build, as it caused errors in the android build.
2019-09-26 01:41:48 +02:00
bdc90b4b47
Added more variables to AISpellACtion, and added an AiSpellActionContainer.
2019-09-25 11:29:25 +02:00
d16e580bf4
Moved the container and vendor data into it's own classes from EntityData.
2019-09-17 01:14:19 +02:00
0a00a12c32
Split EntityData into EntityClassData, and a new EntityData.
2019-09-17 00:04:37 +02:00
18925ee236
Implemented Bags, and added a InteractionType enum.
2019-09-16 21:57:55 +02:00
f3a9a9e14a
Added LevelStatData classes.
2019-09-16 03:13:52 +02:00
99be4306ce
Added EntitySkill.
2019-09-13 00:23:39 +02:00
aadb56411a
Added skills.
2019-09-12 18:22:50 +02:00
4afc637801
Added 3 data classes.
2019-09-11 15:06:30 +02:00
8cc7017351
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
2019-09-09 22:12:04 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
3201488ac4
Added 3 AIAction classes, also added an array for them into CharacterClass.
2019-09-09 01:28:29 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
1667a315ed
Fixed up CharacterSkeleton3D.
2019-08-26 11:46:43 +02:00
1949e49aed
Added a CharacterBones class.
2019-08-24 21:27:42 +02:00
236a59e582
Added CharacterAtlas, and CharacterAtlasEntry.
2019-08-24 19:44:04 +02:00
9267eb3fd9
Added a simple itemVisual class, and an ItemVisualEntry Class.
2019-08-24 15:53:56 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
...
-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091
Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
2019-08-09 02:10:08 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
...
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00