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0f709b5455
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Fix relation in return statements. Added vendor interact range check to the serverside vendor methods. Did not add it for spell learning, that will have to be reworked.
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2021-08-05 22:57:51 +02:00 |
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6490663c97
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Added helpers for easy checking the target's range for interaction.
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2021-08-05 22:33:23 +02:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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3bbe113897
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Don't crash if stat_data is not set.
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2021-02-21 00:00:19 +01:00 |
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aa7e605d65
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Fix compile for 4.0.
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2021-02-06 11:44:14 +01:00 |
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52cd322c88
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Added SpeciesInstance to EntityData.
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2020-10-19 12:20:12 +02:00 |
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20811bb740
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removed the entity_controller property from EntityData.
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2020-10-19 11:53:57 +02:00 |
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83a688f9dc
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Removed get_entity_type from EntityData, Entity now uses the one from EntitySpeciesData.
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2020-10-19 11:48:00 +02:00 |
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ee099a0f0e
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Moved StatData from EntityData to EntityClassData.
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2020-10-18 23:15:09 +02:00 |
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fe16d4573f
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Moved vendor item data, spell train data, item container data, and craft recipes from EntityData to EntityClassData.
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2020-10-18 18:04:15 +02:00 |
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a90d4f997a
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Removed AIFormation property from EntityData.
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2020-10-18 16:20:24 +02:00 |
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743dca09ec
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Removed the inherits property from EntityData (wasn't exposed to gdscript).
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2020-10-18 15:55:14 +02:00 |
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e992462683
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Fix compile for 4.0.
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2020-10-06 23:15:49 +02:00 |
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aaf6ea68d2
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Now the character's equipment visuals will be applied after setting it's skeleton. Also fix an argument.
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2020-09-15 16:57:12 +02:00 |
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a957c94436
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Fix equipment deserialization.
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2020-09-15 15:19:45 +02:00 |
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bbe9df3ad6
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Implemented buying from and selling to a vendor.
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2020-09-15 01:15:53 +02:00 |
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0a1e08f541
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Implement level and money handling in _spell_learns.
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2020-09-13 00:01:30 +02:00 |
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57d80dafff
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Entities now create their own actionbar profiles from the default on the first access.
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2020-09-12 23:00:18 +02:00 |
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749c0a5c2f
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Removed onc_open_loot_winow_request, onc_open_container_winow_request, and onc_open_vendor_winow_request signals from Entity, onc_open_winow_request with a window_id parameter took their place.
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2020-09-10 12:35:06 +02:00 |
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2c7a982a28
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Added a body changed signal, and a vmethod to Entity.
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2020-07-29 15:21:29 +02:00 |
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e45d109d7f
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Implemented modifier support for EntityResources.
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2020-07-29 14:36:45 +02:00 |
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7b6097d95c
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Fix compile for 4.0.
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2020-07-29 00:02:27 +02:00 |
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e0d00e3eb8
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Properly decrement free talent points when learning a talent. Also removed a duplicate ERR_FAIL_COND.
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2020-07-25 23:29:19 +02:00 |
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f6f125b92c
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sdeal_damage_to shouldn't check if the entity that dealt damage died. Also fix signal.
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2020-07-16 15:57:36 +02:00 |
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9839cb4972
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Fix sresources_set, now it properly set resource's owner.
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2020-07-14 12:43:02 +02:00 |
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f343482bf6
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Actually bind _spell_learns in Entity. This fixes spell learning.
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2020-07-10 21:21:31 +02:00 |
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4ab7e83956
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Removed XPData.
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2020-07-10 17:17:15 +02:00 |
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dbc7bde24b
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Now Entity only has one level property instead of separate class and character levels. Updated notifications accordingly.
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2020-07-10 15:24:14 +02:00 |
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ce2d652456
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Emit changed signal in EntityResouce in receivec_update, and from_dict.
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2020-07-09 11:21:52 +02:00 |
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4b9c18f23c
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getc_health, and getc_speed now properly return the clientside resources.
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2020-07-08 15:21:56 +02:00 |
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b7f8ea8c0e
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Implement automatic spell learning. Also fix a notification.
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2020-06-27 00:17:45 +02:00 |
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59dbd6ceb1
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Moved around a few things in Entity's to and from dict.
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2020-06-21 00:16:59 +02:00 |
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dd2876d2e2
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4.0 compile fix.
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2020-06-20 22:36:31 +02:00 |
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1946fd96a4
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Use resource's built in changed signal in EntityResource, instead of a custom one.
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2020-06-20 16:10:52 +02:00 |
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d3951436bd
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Removed a few forgotten debug lines.
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2020-06-20 15:44:55 +02:00 |
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94e9a2c02e
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Removed EntityResourceData. Now EntityResources just get duplicated.
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2020-06-20 15:26:21 +02:00 |
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54bd0ff16b
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Don't set the entity data twice if an Entity is deserialized.
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2020-06-18 21:32:37 +02:00 |
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f2d35f8b2c
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Bit more work on fixing the crash. Haven't yet found the culprit. Fortunately it's only crashing sometimes.
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2020-06-18 20:47:02 +02:00 |
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4405178f06
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(Hopefully) fixed the crash that sometimes occurs on scene changes.
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2020-06-18 13:38:23 +02:00 |
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e82dca60f8
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Cleaned up the properties exposed inside the inspector for Entity. The properties can be brought back with a debug define. (They do get serialized though!)
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2020-06-15 14:47:28 +02:00 |
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712accde54
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Properties for cooldowns, and category cooldowns.
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2020-06-15 13:40:12 +02:00 |
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924e258d33
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Property for datas.
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2020-06-15 13:23:43 +02:00 |
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f13dff0dfd
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Also added a property for spells.
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2020-06-15 13:18:07 +02:00 |
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cd0acdf329
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Property for serverside craft recipes.
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2020-06-15 13:12:50 +02:00 |
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c809b04ba8
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Also added properties for all class talents and character talents.
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2020-06-15 13:05:14 +02:00 |
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4d7983b6fc
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Added a property for serverside auras aswell.
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2020-06-15 12:47:08 +02:00 |
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f7847dfafc
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Also added a property for serverside skills.
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2020-06-15 12:34:35 +02:00 |
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545bd9b4de
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Added an PoolIntArray based property for server side states. Also fixed a few states specific properties.
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2020-06-15 12:22:39 +02:00 |
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827d67cca0
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Added a getter and setter for all EntityResources into Entity.
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2020-06-15 11:59:33 +02:00 |
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503481924f
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Added sgcd, and cgcd properties.
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2020-06-15 11:48:22 +02:00 |
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