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2c99111860
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Entity's character level up uses the new system now aswell.
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2020-04-25 19:25:00 +02:00 |
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b3442919de
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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384c2530d0
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Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful.
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2020-04-24 23:43:37 +02:00 |
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4615300293
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Removed the info parameter of _setup.
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2020-04-24 14:56:10 +02:00 |
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909f34af03
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Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
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2020-04-24 13:35:30 +02:00 |
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677f138a46
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Added a c_is_controller property to Entity. the server will set it to true for the owner if this is the entity they are supposed to control.
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2020-04-24 00:43:18 +02:00 |
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9f5248b297
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Stat and StatModifier is also a resource now. Stats are not yet exposed as properties, as they need a bit of rework to work properly this way.
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2020-04-23 12:13:56 +02:00 |
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a3f5c4ffbe
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Hide Entity's clientside properties, and Entity based properties from the inspector. Also fix a waring.
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2020-04-23 11:50:06 +02:00 |
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da2a116426
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Convert saving learned spells and recipes to use paths aswell.
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2020-04-19 18:42:11 +02:00 |
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fa8f38fa5d
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Class profile now also uses resource paths instead of ids.
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2020-04-19 17:41:42 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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d8ea28e221
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Started reworking EntityDataManager's API, to make resource loading easily scriptable.
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2020-04-14 14:15:38 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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38738dc2f8
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Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
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2020-03-20 03:29:36 +01:00 |
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9493be41fb
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Added PlayerProfile, and now ProfileManager has clientside, and serverside variables.
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2020-03-19 20:29:36 +01:00 |
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affacaea58
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Added change notifications to ProfileManager, and it's data classes. Also added option "automatic save" for the ProfileManager (still needs some work).
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2020-03-18 03:04:50 +01:00 |
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9cc99bbc27
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Added a few setting to EntityDataManager for levelling.
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2020-03-17 22:35:29 +01:00 |
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3367f3bc96
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Fix missing break.
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2020-03-15 19:33:31 +01:00 |
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4dce51d019
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Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
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3e10779dbc
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Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
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c5c0f2cddd
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Added support for item spells.
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2020-02-25 14:00:55 +01:00 |
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7666d11b2d
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Add use spell points setting.
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2020-02-21 11:56:57 +01:00 |
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581127cde5
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Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
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2020-02-20 12:18:55 +01:00 |
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a2d4df0c89
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Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
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e16c021ac8
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Added bindings for item use support, and marked quite a few methods/arguments as const.
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2020-02-19 09:11:36 +01:00 |
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9d3bd194ee
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Added support for Entity relations.
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2020-02-19 08:39:30 +01:00 |
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0bdf71c431
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Remove duplicate line.
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2020-02-09 21:55:23 +01:00 |
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d33a499847
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Bind the ported methods in Entity.
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2020-02-03 18:12:59 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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e03146759c
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Work on the bindings for pet support.
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2020-01-05 02:17:02 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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bc797e4ffb
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Added the ability to manually update Entities. This will allow for turn based games.
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2019-12-28 00:44:21 +01:00 |
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251f9e6e2a
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Added a son_physics_process callback to spells, spell scripts can register for it in entities.
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2019-12-12 16:44:43 +01:00 |
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e72650419d
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Networking for EntitySkills.
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2019-12-01 18:45:15 +01:00 |
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8c11a22209
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Added EntitySkillData.
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2019-12-01 18:00:09 +01:00 |
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6a954f3381
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Fix typo, and respect the should_process flag.
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2019-12-01 01:16:28 +01:00 |
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abb564acdc
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Resources should work in multiplayer now, also work on bindings.
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2019-12-01 00:24:38 +01:00 |
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b3cb5b2def
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Added EntityResourceDatas to the DataManager, also more refactorings.
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2019-11-30 21:46:11 +01:00 |
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992d0672f9
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Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance.
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2019-11-29 10:16:59 +01:00 |
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675aeaeba2
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Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
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2019-11-27 10:54:56 +01:00 |
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7a0e861c7d
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Fix compile.
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2019-11-11 21:41:28 +01:00 |
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ca498d753c
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Refactored the way the server can open windows. Also they work with networking now.
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2019-11-04 23:05:45 +01:00 |
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6c1c5eca46
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Fix small issues, and model re-generation.
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2019-11-04 21:43:32 +01:00 |
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e57b8ec27a
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Implemented Equipping.
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2019-11-04 21:00:17 +01:00 |
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