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d827bd370e
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Comment out all GDVIRTUAL_BINDs in the module temporarily.
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2023-01-08 16:48:01 +01:00 |
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Your Name
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ee46263958
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removed version 3 checks + renamed incorrectly identified replacement for BIND_VMETHOD
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2022-08-31 17:27:50 -04:00 |
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Your Name
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32907bc4ec
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converting everything with regex
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2022-08-29 14:42:15 -04:00 |
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3767068096
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Update the copyright headers to 2022.
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2022-01-12 21:44:26 +01:00 |
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e14ba1e368
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Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically.
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2022-01-12 15:53:35 +01:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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aa7e605d65
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Fix compile for 4.0.
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2021-02-06 11:44:14 +01:00 |
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52cd322c88
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Added SpeciesInstance to EntityData.
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2020-10-19 12:20:12 +02:00 |
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dd2876d2e2
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4.0 compile fix.
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2020-06-20 22:36:31 +02:00 |
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68443b835c
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Reworked SpeciesModelData's interface.
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2020-06-12 15:13:31 +02:00 |
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8ed462ece2
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Also reworked how AuraStatAttributes are stored.
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2020-06-06 16:55:14 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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31c00cf3b2
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Added layer_colors to SpeciesModelData.
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2020-05-22 01:27:03 +02:00 |
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577a3b108b
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EntitySpeciesData now contains an array of SpeciesModelDatas.
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2020-05-20 20:20:26 +02:00 |
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69c6af4882
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Removed the EntityTypes enum.
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2020-05-20 11:51:05 +02:00 |
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fa33d5d57e
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Renamed ItemVisual to ModelVisual.
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2020-05-19 21:09:00 +02:00 |
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909f34af03
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Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
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2020-04-24 13:35:30 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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