broken_seals_roguelike/game/scripts
2020-07-16 16:03:43 +02:00
..
ai Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action. 2020-07-15 21:34:14 +02:00
auras Comment out a few methods in Aura, as they were implementing spell scaling over c++. Also update ESS so auras don't complain if the original caster is no more. 2020-07-16 16:03:43 +02:00
entities Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
game_modules Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
item_visuals Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes. 2020-07-12 19:34:44 +02:00
items Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
networking Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
resources Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
settings Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
spells Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
ui Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
world_generators Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00