Commit Graph

15 Commits

Author SHA1 Message Date
7843e75599 Implement support for multiple levels. 2020-07-16 19:36:14 +02:00
caf7d0c897 Add missing method. 2020-07-16 16:09:33 +02:00
0b0fceb2b9 Fix InputEvent coordinate space conversion. 2020-07-16 00:30:06 +02:00
c0388997c1 Simple mouse and touch movement. 2020-07-15 21:51:24 +02:00
7f8cd1a3ba Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action. 2020-07-15 21:34:14 +02:00
8d34206fe3 Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
f6ce594362 Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 . 2020-07-15 16:26:14 +02:00
1e14874db8 Work on the new controls. 2020-07-15 00:41:25 +02:00
4e78f34268 Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
ac75b6a45e Added a bunch of tilesets from opengameart, as I want to try a few different styles. 2020-07-13 19:33:29 +02:00
08cbe63fd9 Add zoom to the camera, I like it's effect better. 2020-07-13 01:52:05 +02:00
5d2e030470 Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
This reverts commit 0bd9fe0b87.
2020-07-13 01:47:44 +02:00
0bd9fe0b87 Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now. 2020-07-13 01:38:56 +02:00
c4a191d166 Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes. 2020-07-12 19:34:44 +02:00
cc1c3114e7 Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00