broken_seals_roguelike/game/tilesets/denzi_32x32_orthogonal/tileset2.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://tilesets/denzi_32x32_orthogonal/32x32_terrain_Denzi110115-4.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Node2D" type="Node2D"]
[node name="Floor" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 96, 32, 32 )
[node name="Wall" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 32, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
position = Vector2( 16, 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource( 1 )
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[node name="Door" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
shape = SubResource( 1 )
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[node name="Ladder" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
shape = SubResource( 1 )
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[node name="Stone" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
shape = SubResource( 1 )