broken_seals_2d/game
Relintai 7bd61542f2 Updated the engine. 2022-08-03 17:57:27 +02:00
..
addons Removed mat_maker_gd. 2022-07-17 14:49:18 +02:00
autoload Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
core
cursors
entity_classes Moved the entities folder. 2022-02-27 01:11:33 +01:00
fonts
icons
lights The light MMMaterials now use engine side nodes. 2022-07-17 14:47:19 +02:00
modules Moved the entities folder. 2022-02-27 01:11:33 +01:00
player Now the spawner uses vector2s as positions. 2022-03-05 12:33:05 +01:00
scenes Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.) 2022-07-17 16:20:08 +02:00
scripts Now the project uses the pandemonium engine. (My heavily modified fork of godot.) 2022-03-26 13:47:30 +01:00
spell_effects/enchanter
sprites Reset z-index to 0 for the front model's left arm aswell. 2022-03-05 12:34:59 +01:00
textures
tools
ui Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
.gitignore
Node.tscn Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later. 2022-03-01 22:00:10 +01:00
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.pandemonium Updated the engine. 2022-08-03 17:57:27 +02:00