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Body.gd
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
Body.tscn
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
bs_entity_spawner.gd
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Now the spawner uses vector2s as positions.
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2022-03-05 12:33:05 +01:00 |
bs_entity_spawner.tscn
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
CharacterSkeleton2DGD.gd
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Update everything to the latest.
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2020-01-04 04:16:52 +01:00 |
CharacterSkeletonAttachPoint.gd
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
DisplayPlayer.gd
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
DisplayPlayer.tscn
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
GUI.gd
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
HumanoidCharacterBones2D.gd
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Lots of work on the new atlas generator.
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2021-07-14 21:11:52 +02:00 |
Mob.gd
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Updated everything except the UI.
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2021-02-21 16:45:04 +01:00 |
Mob.tscn
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Moved the characters folder.
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2022-02-27 01:12:12 +01:00 |
MobTest.gd
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
NamePlate.gd
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Fixed nameplate positions.
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2022-03-01 22:06:50 +01:00 |
NetworkedPlayer.gd
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
NetworkedPlayer.tscn
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Moved the characters folder.
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2022-02-27 01:12:12 +01:00 |
Player.gd
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
Player.tscn
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
PlayerGDBase.gd
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
Unitframes.gd
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |