broken_seals_2d/game/scenes
2022-07-17 16:20:08 +02:00
..
layered_world Started working on a layered world. It's not used yet. And will probably not get used for a while. 2022-03-05 14:23:39 +01:00
menu Fix typo. 2022-03-27 21:08:39 +02:00
terra_2d_world Now the spawner uses vector2s as positions. 2022-03-05 12:33:05 +01:00
BrokenSeals.tscn Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
CharacterCreationMenu.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
CharacterSelector.gd Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
CharacterSelectorMenu.gd Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
ConnectButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
ConnectServerButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
DisconnectButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
GameScene.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
HostButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
HostGameButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
Main.tscn Moved the debug camera and the texture_tools under the new tools folder. 2022-02-27 00:44:05 +01:00
MainScene.gd Updated everything except the UI. 2021-02-21 16:45:04 +01:00
Shared.tscn Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
World3d.tscn Actually commit everything. 2020-07-08 23:25:40 +02:00
World.gd Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.) 2022-07-17 16:20:08 +02:00
World.tscn Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.) 2022-07-17 16:20:08 +02:00