Commit Graph

40 Commits

Author SHA1 Message Date
ce0b1eca00 Updated the engine to the latest. 2022-07-17 14:19:20 +02:00
1ce6a2bceb Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module. 2022-06-15 20:44:26 +02:00
29e3b401c3 Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
bfaddf4cbc Added the new app script. Now it will be able to handle updating from old engine versions aswell. 2022-06-11 02:30:14 +02:00
2811e9de9f Actually update the engine version in the HEADS file. 2022-06-11 02:14:28 +02:00
d270fe9dd2 Updated the engine and the tool scripts. 2022-04-08 22:10:02 +02:00
405a8f307b Now the project uses the pandemonium engine. (My heavily modified fork of godot.) 2022-03-26 13:47:30 +01:00
dbd6926290 Updated terraman2D. I reimplemented colliders. 2022-03-04 18:16:09 +01:00
23f3fb46ca Updated Terraman2D. I made Y sorting work with the walls. 2022-03-03 18:00:34 +01:00
077d0973e2 Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.) 2022-03-01 23:51:35 +01:00
f29fc963a4 Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple. 2022-03-01 23:24:15 +01:00
779b4b9bd7 Removed the rtile_map module. 2022-02-27 00:35:09 +01:00
b3d6229f1e Updated terraman again to get a fix for an if's reversed logic. 2022-02-26 23:49:00 +01:00
571899983e Updated Terraman. Surface's transform_uv_scaled used the x coordinate twice. Also a smaller improvement. 2022-02-26 23:41:59 +01:00
63e12b7077 Updated Terraman2D to get the new wall support. Added test walls to the level generator. 2022-02-26 17:44:40 +01:00
5d90332d00 UPdated Terraman to get the merger surface's uv rect calculation fix. 2022-02-26 10:06:48 +01:00
05255fd86d Updated Terraman2D. I added back in texture scale calculations. Now the world uses it. 2022-02-26 01:51:53 +01:00
f6c505242b Updated the engine. 2022-02-26 00:26:35 +01:00
f8f427ef46 Added back in Terraman2D, Props2D, MeshDataResource, and MeshUtils modules. 2022-02-26 00:08:59 +01:00
beb3c6b30c Updated the modules and the engine. 2022-02-21 00:25:31 +01:00
99dda366ff Updated the engine and the modules to the latest. 2022-01-30 15:49:44 +01:00
8568d529c9 Added the new rtile map module, and removed the props and terraman 2d modules. 2021-12-13 11:44:38 +01:00
e0d8c0d585 Updated terraman_2d. 2021-11-22 23:51:52 +01:00
7bb8124ec7 Added mesh utils, props, terraman_2d, and broken_seals_module. 2021-11-22 22:24:31 +01:00
00fc97b1ab Added my mesh data resource module. 2021-09-21 12:29:15 +02:00
4fafb12939 Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
e3130e2caf Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
5645a8ac7e Revert the engine to the same commit as the 3d project, as master is crashing for me on the pi4. 2021-07-12 10:30:14 +02:00
df6d97ed6a Update the engine and modules. 2021-07-12 00:41:39 +02:00
4e6e85098c Update the modules and the engine. Removed the planet based assets as they were not used. 2021-05-22 21:07:06 +02:00
b2ef752f3f Update the engine and the engine modules. 2021-03-10 13:59:37 +01:00
3131275a5a Updated the engine modules to grab the crashfix from ESS. 2021-02-21 18:13:32 +01:00
693506ab3a Updated the engine and modules. The game project won't work for now. 2021-02-20 22:56:08 +01:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
606a2c25ac Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
e09e6d18d2 update HEADS to grab the bugfix from ESS. 2020-01-04 17:05:56 +01:00
bb8dad5d46 Update everything to the latest. 2020-01-04 04:16:52 +01:00
64755f28c9 Added ess_data.json. 2019-12-21 02:45:07 +01:00
bf1de15012 Generated HEADS file. 2019-12-21 02:04:09 +01:00