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a343af9cba
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Removed the steering ai framework.
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2022-02-20 22:14:11 +01:00 |
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3bfdda8b28
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Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way.
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2022-02-20 21:07:31 +01:00 |
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27af3ad487
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Removed the mesh utils module, mesh data resource module, and removed the 3d assets.
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2022-01-30 20:01:28 +01:00 |
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d7a94ba74f
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Added SkeletonMeshJob and CharacterSkeleton3D form the 3d project.
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2021-11-22 22:24:51 +01:00 |
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de1971545a
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Added the body.gd from the 3d project. Started refactoring it.
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2021-09-21 13:36:11 +02:00 |
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fabd04833d
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Renamed the current body.
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2021-09-21 13:14:27 +02:00 |
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012b2bc4f5
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Moved the model visuals to a different folder.
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2021-09-21 12:59:15 +02:00 |
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55047b867e
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Added the model from the 3d project.
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2021-09-21 12:55:54 +02:00 |
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f90648d1f3
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Finetuned the graphics settings.
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2021-07-15 16:07:02 +02:00 |
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7d875f9d8d
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
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003633ac0f
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Started work on a character skeleton that can use the new sheets.
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2021-07-15 00:42:26 +02:00 |
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5dea9614d9
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
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