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aura_groups
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
auras
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
basic_models
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
biomes
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
camera
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Now the camera gets instantiated when needed automatically by the body script.
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2020-04-24 09:45:16 +02:00 |
character_models
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
character_specs
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
character_textures
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
crafting
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
cursors
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
dungeon_rooms
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Update every module, to get the prop refactors.
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2020-04-04 17:29:23 +02:00 |
dungeons
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
effect_data
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
entities
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
entity_classes
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
entity_resources
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
entity_skills
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
environments
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
fonts
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
icons
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Experiments with the icon creation tool.
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2020-02-19 16:45:26 +01:00 |
item_templates
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Update HEADS, mainly to grab the latest ESS changes.
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2020-04-14 17:04:59 +02:00 |
item_visuals
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
materials
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
models
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
planets
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Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
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2019-12-28 17:55:10 +01:00 |
player_character_data
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
prop_models
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
shaders
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Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS.
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2020-03-30 23:18:28 +02:00 |
species
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
spell_effects
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
spells
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
voxel_libraries
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Update HEADS. Removed the air block, as it's no longer needed.
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2020-04-17 00:39:46 +02:00 |
voxel_surfaces
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Update HEADS. Removed the air block, as it's no longer needed.
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2020-04-17 00:39:46 +02:00 |
voxel_textures
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
xp
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Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |
game_module.tres
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Update HEADS to grab the profile defaults fix from ESS.
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2020-04-18 21:27:22 +02:00 |
resource_db.tres
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Update ESS.
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2020-04-15 00:25:25 +02:00 |