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aura_groups
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
auras
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
basic_models
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
biomes
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
character_models
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
character_specs
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
character_textures
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
crafting
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
cursors
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
dungeon_rooms
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
dungeons
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
effect_data
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
entities
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
entity_classes
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
entity_resources
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
entity_skills
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
environments
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
fonts
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
icons
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Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
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2019-11-20 23:07:05 +01:00 |
item_templates
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
item_visuals
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
materials
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
model_blocks
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
models
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
planets
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
player_character_data
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
prop_models
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
props
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
shaders
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
ship_parts
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
ships
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
spell_effects
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
spells
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
voxel_libraries
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Disabled texture filters for the character, and the terrarin.
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2019-12-11 14:59:44 +01:00 |
voxel_surfaces
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
voxel_textures
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
world_spells
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
xp
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |