broken_seals/game/voxelman/world
2020-03-11 16:38:01 +01:00
..
CubicVoxelMesher.gd Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
TestVoxelMesher.gd Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible. 2020-02-14 03:25:41 +01:00
TVTestScene.tscn Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
TVVoxelChunk.gd This is part of the debug code aswell. 2020-03-10 12:16:41 +01:00
TVVoxelMesher.gd Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
TVVoxelWorld.gd Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix. 2020-03-04 21:02:02 +01:00
TVVoxelWorld.tscn Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00