broken_seals/game
2021-08-28 12:06:10 +02:00
..
addons Added the multirun addon to the project. (Disabled by default) 2021-08-01 15:44:24 +02:00
autoload Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
cursors Update copyright headers. 2021-04-15 11:52:32 +02:00
debug Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu Now tab containers are also navigable with keys in the menu. 2021-07-31 15:46:59 +02:00
modules Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows. 2021-08-28 12:06:10 +02:00
player Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
scenes Now tab containers are also navigable with keys in the menu. 2021-07-31 15:46:59 +02:00
scripts Spawn mobs into the dungeons. 2021-08-28 00:55:59 +02:00
test_dungeon The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
test_props Updated the props module to get the automatic lod change support to PropInstanceMerger. 2021-08-12 18:47:07 +02:00
test_rooms Spawn mobs into the dungeons. 2021-08-28 00:55:59 +02:00
test_weapons Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
test_world_generator Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
tw Deactivate / activate the world on teleporting to a dungeon. 2021-08-28 00:09:05 +02:00
ui Updated ess to the latest. Replaced the range checks with the newly added helper calls. 2021-08-05 23:01:31 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Added a few audio buses. 2021-07-19 20:09:47 +02:00
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Bump version. 2021-08-28 10:36:58 +02:00