broken_seals/game/player
2020-05-30 23:23:38 +02:00
..
camera Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Body.gd Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
bs_entity_spawner.gd Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
bs_entity_spawner.tres Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
CharacterSkeletonMeshJob.gd Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd
GUI.gd
Mob.gd Don't set the interaction type to loot if an entity doesn't have a lootdb. 2020-05-06 21:58:58 +02:00
MobTest.gd Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
NamePlate.gd Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
NetworkedPlayer.gd
Player.gd Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
PlayerGDBase.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Unitframes.gd