broken_seals/game/data/voxel_libraries
2019-12-06 23:17:12 +01:00
..
1_main_lib_merger.tres Data Part 3. 2019-11-20 13:59:32 +01:00
2_main_lib_merger_empty.tres Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
main_library_2.tres Data Part 3. 2019-11-20 13:59:32 +01:00
main_library_3.tres Data Part 3. 2019-11-20 13:59:32 +01:00
main_library.tres Data Part 3. 2019-11-20 13:59:32 +01:00
merger_library_mat.tres Data Part 3. 2019-11-20 13:59:32 +01:00
merger_prop_mat.tres Data Part 3. 2019-11-20 13:59:32 +01:00