broken_seals/game/data
2020-04-24 13:48:54 +02:00
..
aura_groups Data part 1. 2019-11-20 13:52:52 +01:00
auras Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
basic_models Data part 1. 2019-11-20 13:52:52 +01:00
biomes Data part 1. 2019-11-20 13:52:52 +01:00
camera Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
character_models Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
character_specs Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
character_textures Work on the style. 2019-12-07 15:54:46 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
entity_classes Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
entity_resources ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_skills Update for ESS. 2019-12-01 18:54:12 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Experiments with the icon creation tool. 2020-02-19 16:45:26 +01:00
item_templates Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00
item_visuals Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
materials Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
models Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
planets Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
player_character_data Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
shaders Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
species Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
spell_effects Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
spells Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
voxel_libraries Update HEADS. Removed the air block, as it's no longer needed. 2020-04-17 00:39:46 +02:00
voxel_surfaces Update HEADS. Removed the air block, as it's no longer needed. 2020-04-17 00:39:46 +02:00
voxel_textures Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
xp Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
game_module.tres Update HEADS to grab the profile defaults fix from ESS. 2020-04-18 21:27:22 +02:00
resource_db.tres Update ESS. 2020-04-15 00:25:25 +02:00