Commit Graph

20 Commits

Author SHA1 Message Date
d37e190c2f Entities now raycast from above for their initial placement. (Temporarily.) 2020-08-03 19:17:13 +02:00
92c7bd803e Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
59d57669fa Now the movement keys are bindable. 2020-07-27 18:47:40 +02:00
2a0eaa8610 Only set placed to true if the raycast actually found something. 2020-07-23 20:15:56 +02:00
949f186928 Now the dungeon can have multiple levels. 2020-07-23 19:44:15 +02:00
7b5712a996 Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon. 2020-07-23 00:12:19 +02:00
315df2a10a Now entities will be snapped to the terrarin after they spawn. 2020-06-13 15:30:49 +02:00
6b50033f29 Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
c3deaf1403 Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
73bbe9bbca Update ESS to get the event handler renames. 2020-04-28 20:49:03 +02:00
3efc211e52 Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
84e341bcc6 Update ESS to get the clientside notification api changes. 2020-04-28 11:46:56 +02:00
3544cd88fc Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
77ccce7d74 Moved the camera out of data. 2020-04-26 11:26:42 +02:00
04da48826e Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
39e28c2035 Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
dee366cbf7 Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
2382f9d3c1 Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
1d7a428987 Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00