Commit Graph

468 Commits

Author SHA1 Message Date
eb3d4e84f7 Updated the engine. I ported the new 2d skeleton / ik system from Godot4. 2022-08-18 18:49:54 +02:00
6642a511bd Updated the engine to get a build fix. 2022-08-18 13:05:57 +02:00
a1152d54ba Updated the engine. I backported the new module dependency system from godot4. 2022-08-18 12:56:46 +02:00
585cc46aaf Updated the engine. I added a _theme_ infix to Control's theme helper methods. 2022-08-17 20:58:19 +02:00
da3397414e Updated the engine. I reorganized it's core folder. 2022-08-17 17:50:44 +02:00
bef5739a59 Updated the engine. Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray are built in types. Also added a few smaller fixes, and improvements. 2022-08-16 23:53:59 +02:00
2a12115884 Updated the engine. I backported most improvements to core math classes from Godot 4. 2022-08-16 10:29:13 +02:00
c24d9c0edf Updated the engine. I renamed Quat to Quaternion for consistency. 2022-08-13 15:24:31 +02:00
92b6946e85 Updated the engine. I backported a fix / update to secondary gizmo handles. 2022-08-12 22:22:09 +02:00
9a50278b2b Updated the engine. I backported more fixes / improvements to both the Skeleton Editor and animations. 2022-08-12 19:11:21 +02:00
ecb8f92dcc Updated the engine.
- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
2022-08-11 22:42:40 +02:00
ada7cf03e7 Updated the engine. I added a templated WeakRef fot the c++ side. 2022-08-04 19:38:45 +02:00
5cbe477780 Updated the engine. I updated it's changelog. 2022-08-02 18:46:14 +02:00
e5008d7ed4 Updated the engine. I ported new fixes from upstream godot 3.x. 2022-08-02 18:04:10 +02:00
f5075a8d92 updated the engine. I fixed a few typos. 2022-08-02 17:54:58 +02:00
6103091122 Updated the engine. Small fixes, and an update to the donors file. 2022-08-02 10:36:44 +02:00
945d3f8c59 updated the engine, I fixed a crash. 2022-07-31 19:55:21 +02:00
deee3957b6 Updated the engine. I fixed a typo and an uninitialized variable. 2022-07-31 18:04:51 +02:00
72b71c6681 Updated the engine. I added a few smaller features / fixes to TiledWalls. 2022-07-31 14:54:46 +02:00
c1deed42f0 Updated the engine. I fixed lights. 2022-07-31 01:33:10 +02:00
147e1e93b8 Updated the engine again. I fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:22:12 +02:00
8004cf3903 updated the engine. I added a new property hint that allows the creation of buttons in the inspector. 2022-07-31 00:04:16 +02:00
d216d2f381 Updated the engine. I fixed property hints for variant arrays. 2022-07-30 21:59:39 +02:00
99dd7813a9 Updated the engine. I ported all commits from upstream Godot 3.x up to today that I deemed worthwhile. 2022-07-30 00:58:27 +02:00
59095e35cf Updated the engine. I did lots of work / improvements on the stuff I ported from rcpp_framework. The web server got threading, cookie support, form handling support, also fixed sessions. User management is fully working now. Also reworked the user management web interface class, it got broken up into multiple nodes, which works better with a setup like this. Also added new WebNodes like an alias and a redirect. 2022-07-24 18:19:43 +02:00
fbc919fef6 Updated the engine to the latest. I added a new addon refresher module. 2022-07-17 01:43:36 +02:00
9f9b9e14c2 Updated the engine, I added a text editor plugin to it. 2022-07-16 15:51:44 +02:00
6a8530bdf4 Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it. 2022-07-08 22:56:44 +02:00
b09ea8b005 Updated the engine to get the update to the changelog file. 2022-06-23 09:52:16 +02:00
01c4064585 Updated the engine to get the new helper script fixes. 2022-06-23 00:50:59 +02:00
6e5ad0f790 Added a new export_all script. 2022-06-23 00:32:34 +02:00
e584089e5a Updated the engine and added a new make_release script. 2022-06-23 00:28:54 +02:00
08da1bd2c0 Updated the engine again to get a fix for a property setter. 2022-06-22 00:44:34 +02:00
7d310b4025 Updated the engine to the latest. I finished porting the paint module. 2022-06-21 23:14:00 +02:00
75e3b7b848 Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default. 2022-06-20 19:58:12 +02:00
4f8f036204 Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes. 2022-06-16 14:26:01 +02:00
440366b418 Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it. 2022-06-16 14:12:44 +02:00
cf8e6e9d45 Updated the engine to get the new Logger singleton. 2022-06-11 18:10:24 +02:00
1ee52db76f Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists. 2022-06-11 00:46:00 +02:00
45e8f16a6a Udpated the engine again. I added more null checks. 2022-06-07 13:33:08 +02:00
f1e313927b Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again. 2022-06-07 13:07:31 +02:00
f9e062e867 Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one). 2022-06-07 12:38:35 +02:00
5b2bc019d9 Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module. 2022-06-06 19:06:56 +02:00
e2892e3adb Udpated the engine, to get the improvements to TiledWalls. 2022-05-26 23:29:14 +02:00
79333fc92b Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine. 2022-04-24 18:15:06 +02:00
074f71932e Updated the engine. Lot of work on porting the paint addon, and smaller improvements. 2022-04-19 11:56:43 +02:00
88398fc779 Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui. 2022-04-14 17:14:51 +02:00
0425f14df0 Updated the engine, and removed the mesh data resource addon, as the engine now has it built in. 2022-04-14 14:12:11 +02:00
caa53fa994 Updated the engine. I fixed compiling with llvm, and did smaller clenaups. 2022-04-02 18:51:54 +02:00
a248e05d1e Updated the engine to get the low processor mode fix for android. 2022-03-28 16:17:20 +02:00