|
062c8611ef
|
Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
|
2022-03-24 21:58:15 +01:00 |
|
|
e341267bb7
|
Fix material cache initialization logic for the CharacterSkeletonMeshJob.
|
2022-02-16 20:52:50 +01:00 |
|
|
4f02de36d9
|
Material cache support for the character.
|
2021-08-26 00:15:30 +02:00 |
|
|
8aa89457e4
|
Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
|
2021-07-19 18:56:59 +02:00 |
|
|
3d7b24ff5a
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
|
|
3368ab132b
|
Implemented texture layering for character clothing.
|
2020-09-15 11:36:08 +02:00 |
|
|
662055e4bf
|
Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
|
2020-05-30 23:23:38 +02:00 |
|
|
e2869c7b89
|
CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
|
2020-05-30 19:25:32 +02:00 |
|