Commit Graph

1614 Commits

Author SHA1 Message Date
Relintai e61d7c8947 Added a new icon. 2022-03-25 09:17:29 +01:00
Relintai f89ef679cc Updated the engine again. I found an another shadowed variable warning. 2022-03-24 22:44:53 +01:00
Relintai 738d82f164 Updated the engine to get a fix for newly introduced shadowed variable warnings. 2022-03-24 22:24:57 +01:00
Relintai 062c8611ef Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it. 2022-03-24 21:58:15 +01:00
Relintai 9de2a376ec Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away. 2022-03-24 21:56:52 +01:00
Relintai b891058708 Updated the engine. Smaller fixes, and backports. 2022-03-24 12:52:59 +01:00
Relintai bd2e3ad472 Removed the podman build script, as the engine now has it. 2022-03-24 00:14:10 +01:00
Relintai d40af8d8fb Moved some of the release / build scripts to the engine. 2022-03-23 22:24:45 +01:00
Relintai 8a2f9be68a Updated the engine. I mass replaced godot to pandemonium in it. 2022-03-23 21:30:28 +01:00
Relintai 887e33f32d Make the build script automatically generate the editor apk when needed. 2022-03-23 13:34:51 +01:00
Relintai 57354fd52a Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups. 2022-03-23 13:30:35 +01:00
Relintai c7900bf439 Updated the engine. I fixed the new errors in the console during editor startup. 2022-03-22 09:41:55 +01:00
Relintai f0b6dfa434 Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
Relintai 31ef84435e Updated the engine. 2022-03-21 00:54:29 +01:00
Relintai dbcb202914 Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
Relintai 6f756e82ac updated the engine. 2022-03-20 13:55:21 +01:00
Relintai 5362924903 Updated the engine. I fixed potential crashes found by godot's regression test tool. 2022-03-20 02:30:43 +01:00
Relintai 7f452975ff Updated the engine. I mostly did cleanups. 2022-03-19 18:53:34 +01:00
Relintai 9414a841a1 Updated the engine. 2022-03-16 03:09:59 +01:00
Relintai 4b3c3efb30 Siwtched the engine to the Pandemonium Engine (my new fork of godot). 2022-03-15 14:34:19 +01:00
Relintai 118bdd71af Updated the engine. 2022-03-14 07:50:24 +01:00
Relintai d140dd4f86 Updated the engine. 2022-03-13 13:11:31 +01:00
Relintai c923ce1918 Moved the spawner a bit. 2022-03-11 12:57:08 +01:00
Relintai f68764da31 Updated the engine. 2022-03-09 22:11:58 +01:00
Relintai 0382f45cc2 Small tweaks. 2022-03-09 19:45:03 +01:00
Relintai 2e8926a465 Small change to the test world. 2022-03-09 19:14:07 +01:00
Relintai 5407ec44ce Fill the liquid isolevel channel with the water isolevel. 2022-03-09 19:13:38 +01:00
Relintai b649b10fba Also commit the test world generator resource. 2022-03-09 19:11:01 +01:00
Relintai 194d611f27 Cleaned up the test continent. 2022-03-09 19:10:42 +01:00
Relintai b0dbbe94dd Make the zone transition a bit smoother. 2022-03-09 19:09:06 +01:00
Relintai c5f1ec4384 Now the forest is generated by the test zone. 2022-03-09 19:03:37 +01:00
Relintai 3fc2096b27 Fix typo. 2022-03-09 18:50:44 +01:00
Relintai ec0ab8fe02 Added a h separator to the test continent's properties. 2022-03-09 18:50:11 +01:00
Relintai 99b786e5a5 add_slot in ResourcePropertyList.gd will now return the expected index. 2022-03-09 18:31:54 +01:00
Relintai 2923ee154a The test continent won't set surface types anymore. 2022-03-09 18:17:20 +01:00
Relintai 67addb8e9d Now the default surface's id is customizable in the ocean base world. 2022-03-09 18:16:05 +01:00
Relintai c6fbc8cf9b The int properties for the world editor's ui now also use a HBoxContainer. 2022-03-09 18:10:03 +01:00
Relintai d7e133e446 Managed to figure out a way to make the new continent code work. Also made it the default. 2022-03-09 18:08:23 +01:00
Relintai 953be13a66 Now the world generator addon's float properties use a hbox container, and their label is set to expand fill. 2022-03-09 18:06:21 +01:00
Relintai c8d6747e8c Added a new editor chunk spawn range property to the world. 2022-03-09 17:28:24 +01:00
Relintai 1c8b0cf5ed Removed unneeded parameter. 2022-03-09 17:26:36 +01:00
Relintai 45f5631763 Restored the old world generation algorithm. Also committing some experiments. 2022-03-09 10:36:11 +01:00
Relintai 62990d5c9c Fix the ocean appearing even when the terrain height is greater than the water level. 2022-03-09 10:35:39 +01:00
Relintai 5e907a9267 Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around. 2022-03-08 21:00:11 +01:00
Relintai d252a2e977 Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
Relintai a3f4ddd852 Increase raycast height more, just in case. 2022-03-08 18:19:14 +01:00
Relintai 3d7c70041f Raycast from higher up when placing entities. 2022-03-08 18:18:45 +01:00
Relintai ecdfb65aa7 Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget. 2022-03-08 18:12:11 +01:00
Relintai c2e2fe2a5f Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions. 2022-03-08 15:53:05 +01:00
Relintai b9fefd5c12 Created a new water tile. 2022-03-08 12:33:17 +01:00