153b15eb4d
Update ESS to get the EntityResourceData removal update. Also update the Engine.
2020-06-20 16:15:24 +02:00
4ceb9f134c
Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
2020-06-15 15:23:47 +02:00
3ad461adb5
Fix initial value for the nameplates.
2020-06-15 15:10:10 +02:00
c3deaf1403
Update ESS to the latest to get the baked in health and speed resources.
2020-04-29 01:10:10 +02:00
73bbe9bbca
Update ESS to get the event handler renames.
2020-04-28 20:49:03 +02:00
3efc211e52
Update ESS to the latest, to get all the Entity method renames.
2020-04-28 19:09:06 +02:00
3544cd88fc
Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
2020-04-27 18:40:20 +02:00
04da48826e
Update HEADS to get the customizable stats for ESS.
2020-04-25 21:41:42 +02:00
39e28c2035
Now the player ui and the nameplates are dynamically allocated aswell.
2020-04-24 14:32:04 +02:00
dee366cbf7
Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
2020-04-24 13:48:54 +02:00
e826266b7a
-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
...
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
3044cb8275
Update the license for 2020.
2020-01-31 20:01:34 +01:00
382749220c
Update for the latest ESS.
2020-01-02 23:02:45 +01:00
e9515bef2c
Changed the license to MIT.
2019-12-22 19:20:38 +01:00
907988a7d0
More files.
2019-11-20 14:05:35 +01:00