|
e13be6f3f5
|
Added a class and script property by default to the property inspector.
|
2021-12-27 22:20:09 +01:00 |
|
|
1dd6aa25f4
|
Add the locked property to the property inspector.
|
2021-12-27 22:05:08 +01:00 |
|
|
1cb11ca32a
|
Fix hit stack calculation.
|
2021-12-27 14:27:33 +01:00 |
|
|
82435d4c59
|
Added parent pos setup to the world generator resources.
|
2021-12-27 03:48:55 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
3adfad40a2
|
Added a seed parameter to the world generation methods.
|
2021-12-26 19:08:45 +01:00 |
|
|
47c49b56ab
|
Added the needed methods for terrain generation.
|
2021-12-26 19:05:48 +01:00 |
|
|
4ff14380a1
|
Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
|
2021-12-26 18:51:46 +01:00 |
|
|
9cac983ff5
|
Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
|
2021-12-26 18:50:09 +01:00 |
|
|
f739cca1f4
|
Now the added resource's rect gets recalculated on add_content() instead in create_content()
|
2021-12-26 18:48:29 +01:00 |
|
|
cc6669bb12
|
Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
|
2021-12-26 00:25:30 +01:00 |
|
|
829b01b72f
|
Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
|
2021-12-26 00:03:17 +01:00 |
|
|
200a030882
|
Zero the positions of the created contents.
|
2021-12-25 11:30:22 +01:00 |
|
|
c21970b82f
|
Also add the initial rect size setup code to Continent and Zone.
|
2021-12-25 03:26:33 +01:00 |
|
|
87e4318e06
|
Implemented editing the names of resources in the DataList widget.
|
2021-12-25 02:15:17 +01:00 |
|
|
4cc9baf23b
|
When adding a continent the world will set up a base size now.
|
2021-12-25 01:55:52 +01:00 |
|
|
1a3a95809a
|
Ported drag and resize code from godot's window dialog as a base for RectViewNode.
|
2021-12-24 22:20:30 +01:00 |
|
|
c2e75ef147
|
Added a rect2 property. And started working on the rect editor.
|
2021-12-23 00:45:32 +01:00 |
|
|
3f7f5c0e07
|
Implement basic data list node. Also fix error spam.
|
2021-12-22 16:52:06 +01:00 |
|
|
e44d367c0e
|
Now world generator's resources inherit from a new base resource.
|
2021-12-22 16:14:26 +01:00 |
|
|
855b1120ab
|
Add some exports to world generator's resources.
|
2021-12-22 10:03:55 +01:00 |
|
|
5723a11825
|
Initial class and plugin setup.
|
2021-12-21 21:50:22 +01:00 |
|