Commit Graph

21 Commits

Author SHA1 Message Date
6fb1f1ca9b Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method. 2020-09-05 22:38:24 +02:00
d37e190c2f Entities now raycast from above for their initial placement. (Temporarily.) 2020-08-03 19:17:13 +02:00
92c7bd803e Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
59d57669fa Now the movement keys are bindable. 2020-07-27 18:47:40 +02:00
2a0eaa8610 Only set placed to true if the raycast actually found something. 2020-07-23 20:15:56 +02:00
949f186928 Now the dungeon can have multiple levels. 2020-07-23 19:44:15 +02:00
7b5712a996 Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon. 2020-07-23 00:12:19 +02:00
315df2a10a Now entities will be snapped to the terrarin after they spawn. 2020-06-13 15:30:49 +02:00
6b50033f29 Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
c3deaf1403 Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
73bbe9bbca Update ESS to get the event handler renames. 2020-04-28 20:49:03 +02:00
3efc211e52 Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
84e341bcc6 Update ESS to get the clientside notification api changes. 2020-04-28 11:46:56 +02:00
3544cd88fc Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
77ccce7d74 Moved the camera out of data. 2020-04-26 11:26:42 +02:00
04da48826e Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
39e28c2035 Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
dee366cbf7 Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
2382f9d3c1 Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
1d7a428987 Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00