Commit Graph

14 Commits

Author SHA1 Message Date
dee366cbf7 Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
b15c97b099 Update HEADS. Removed the air block, as it's no longer needed. 2020-04-17 00:39:46 +02:00
371cb1abbc Update Voxelman to grab the mesher optimizations. 2020-04-07 14:41:35 +02:00
fbcb328cb1 UPdate Voxelman to the latest to grab the bugfixes. Also chunks now generate faster. 2020-04-06 20:26:05 +02:00
f3f9de391a Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
7de251a0cf Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers. 2020-02-13 14:00:19 +01:00
d30e33a122 Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
0610cf0704 Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00
f909042c09 Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
f2e4858685 Removed one of the lights. Also increased the strength of the remaining. 2019-12-23 22:58:52 +01:00
25f3e98f43 Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
ad8c9fb653 Work on the style. 2019-12-07 15:54:46 +01:00
ca8bdf9ce2 Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00