broken_seals/game/data/materials/1_standard_material.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://data/shaders/1_standard_shader.tres" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )