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d9269d2f84
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Added the new gles2 batch rendering pr by lawnjelly as a patch.
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2020-03-28 11:49:03 +01:00 |
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c43779f749
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Updated HEADS.
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2020-03-28 11:47:34 +01:00 |
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15867a0889
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More tweaks.
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2020-03-25 01:40:25 +01:00 |
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c8bcf48a1f
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More tweaks.
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2020-03-25 01:32:43 +01:00 |
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7a582c4e70
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Tweak the touch control sizes a bit more.
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2020-03-25 01:02:02 +01:00 |
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0e453670ff
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Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.)
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2020-03-25 00:53:53 +01:00 |
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468284fc60
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Added a use llvm option to the setup/build script.
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2020-03-24 19:05:53 +01:00 |
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fb36237635
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Update HEAD to get the multithreading-related fixes from Voxelman.
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2020-03-24 19:02:27 +01:00 |
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f1bd772b76
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Fix CharacterEntry's toggle mode.
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2020-03-24 17:44:02 +01:00 |
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0f35523183
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Removed one more unneeded script.
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2020-03-24 17:01:29 +01:00 |
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e0b706bb72
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Removed the now unneeded winows build scripts.
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2020-03-24 17:00:11 +01:00 |
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92b6f03828
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Update everything to get the new msvc-related fixes.
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2020-03-24 16:59:23 +01:00 |
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0a46eab184
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Windows support for the build and setup script.
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2020-03-24 16:58:37 +01:00 |
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6c4a808baa
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Now the character's button in the menu will be selected by default. (Its still a button for now.)
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2020-03-24 02:22:01 +01:00 |
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e92890c61f
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Experimental automatic load, and renamed a few buttons.
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2020-03-24 00:56:19 +01:00 |
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832043c49e
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Reworked the menu a bit as an experiment, now a player can only have one character active at a time. (It is really hacky for now, it will show more characters if manually added.)
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2020-03-23 22:23:12 +01:00 |
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eaa90467aa
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Udpate EDD to get the trainer data update, and the binding fixes.
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2020-03-20 19:22:04 +01:00 |
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55c5791991
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Now the spell book can hide not learned class spells.
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2020-03-20 15:06:29 +01:00 |
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a8868d81dc
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Rename retire to renounce.
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2020-03-20 14:48:29 +01:00 |
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fa5b987d0d
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Update ESS to get the automatic save fix for ProfileManager, and turn it on.
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2020-03-20 14:47:11 +01:00 |
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e02dbe69a7
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Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |
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78180afff0
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Improved the character selection and creation menu a bit by giving more info. Also fixed a bug.
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2020-03-19 21:15:07 +01:00 |
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a40af5d0aa
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Update HEADS to grab the ProfileManager change from ESS.
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2020-03-19 20:31:10 +01:00 |
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5f4a055a6e
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Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes.
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2020-03-19 13:11:43 +01:00 |
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abd0e00056
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Increased the world's voxel scale to 3 (again).
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2020-03-19 01:36:21 +01:00 |
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8106222585
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Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
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2020-03-18 03:08:37 +01:00 |
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0c99bd0d35
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Update HEADS, and remove the code that got ported to Voxelman.
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2020-03-15 19:36:35 +01:00 |
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16d4c9ae2e
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Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor.
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2020-03-12 23:26:19 +01:00 |
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ae0d64a069
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Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues.
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2020-03-12 13:50:14 +01:00 |
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c00ae9b9bb
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
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2931751a05
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HEAD update got left out from previous commit.
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2020-03-10 15:40:17 +01:00 |
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c9ffc5a821
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
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cb6faf1120
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Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better.
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2020-03-10 13:30:40 +01:00 |
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704aa85e93
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This is part of the debug code aswell.
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2020-03-10 12:16:41 +01:00 |
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2717880233
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text code for the mesh simplifier. It is commented out.
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2020-03-10 10:59:16 +01:00 |
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f4cfd4f897
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Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now.
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2020-03-09 00:22:54 +01:00 |
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3280ed1eca
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Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed).
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2020-03-08 00:02:28 +01:00 |
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ce8290329b
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Update Voxelman to the latest to grab the improvements.
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2020-03-06 21:32:52 +01:00 |
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9cab73125e
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Forgot to change it for the networked player scene.
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2020-03-05 10:30:44 +01:00 |
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e7b2014bee
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Reduce mob nameplate range to 50 meters.
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2020-03-05 10:29:58 +01:00 |
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2bb497f1d9
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Grab the latest Voxelman for the VoxelMesher improvements.
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2020-03-04 23:38:45 +01:00 |
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afac386180
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Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix.
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2020-03-04 21:02:02 +01:00 |
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fc46791887
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Smaller improvements for the initial world generation.
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2020-03-04 19:47:31 +01:00 |
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3081388a79
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Actual contents of f2ac08f7 . Not sure how I managed to mess up like this.
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2020-03-04 18:47:20 +01:00 |
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08e66baac0
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Merge remote-tracking branch 'origin/master'
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2020-03-04 18:43:37 +01:00 |
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f2ac08f7bc
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Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix.
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2020-03-04 18:42:49 +01:00 |
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c0f0022d75
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Implement infinite world generation, also work on making mobs freeze until the chunk they are in is generated. Updated modules to get the changes from Voxelman.
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2020-03-04 16:38:18 +01:00 |
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0258425ef3
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Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
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2020-02-29 16:52:00 +01:00 |
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f4da6f0dd4
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Now the windows are properly togglable.
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2020-02-27 12:27:55 +01:00 |
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67d412abfb
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Update to the latest ESS, to get bugfixes, and the getter style upgrade.
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2020-02-26 21:22:30 +01:00 |
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