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be14831b47
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Undo redo support for world generator's RectView.
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2022-01-21 23:24:55 +01:00 |
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b45e197d69
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Now RectView's zoom will resize everything, instead of just setting rect_scale.
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2021-12-27 17:56:44 +01:00 |
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0cbf540e30
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RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
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2021-12-27 02:36:52 +01:00 |
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9cac983ff5
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Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
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2021-12-26 18:50:09 +01:00 |
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829b01b72f
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Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
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2021-12-26 00:03:17 +01:00 |
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61b66b4109
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Reduce the scale border's size to 5.
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2021-12-25 23:41:50 +01:00 |
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6c438c97f4
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Set the edited resource's rect after drag.
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2021-12-25 01:51:35 +01:00 |
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d07f9c4949
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Fix RectViewNode's _draw().
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2021-12-25 01:48:56 +01:00 |
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a4367ee257
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Fix dragging.
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2021-12-24 22:32:45 +01:00 |
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9641d29001
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Fix cursor switching on the borders in RectViewNode.
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2021-12-24 22:25:56 +01:00 |
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1a3a95809a
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Ported drag and resize code from godot's window dialog as a base for RectViewNode.
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2021-12-24 22:20:30 +01:00 |
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dd7024c0ed
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Basic RectView functionality. Renamed RectEditorNode to RectViewNode.
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2021-12-23 17:45:36 +01:00 |
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