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b81394cae9
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Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
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2021-02-17 03:37:32 +01:00 |
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ac137ca62f
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Update the modules, and the engine. The modules only had compile fixed for 4.0.
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2021-02-06 12:44:34 +01:00 |
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184213badf
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Update the engine.
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2021-02-05 19:53:23 +01:00 |
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f82128dbbe
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Updated the engine.
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2021-01-29 16:59:47 +01:00 |
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ef061631d2
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Updated ESS, also added support for the new modelpart transforms on the gdscript side.
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2021-01-29 16:33:27 +01:00 |
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af047e49f6
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Updated the engine. Also moved the camera and character in the menu.
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2020-11-29 00:06:51 +01:00 |
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13843c853a
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Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
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2020-10-27 23:30:48 +01:00 |
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0f6adb6f06
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Update Voxelman to the latest. (More method renames.)
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2020-10-27 19:17:39 +01:00 |
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f3d5a4d88d
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Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
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2020-10-26 18:31:57 +01:00 |
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fa079cd120
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Update Voxelman to the latest. Mostly editor-related fixes.
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2020-10-25 01:26:08 +02:00 |
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22668516c6
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Update Voxelman and ThreadPool. This fixes the occasional hang on load.
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2020-10-20 22:07:58 +02:00 |
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eedd047682
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Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
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2020-10-20 17:11:26 +02:00 |
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c18ecacd5a
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Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
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2020-10-20 17:07:05 +02:00 |
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c154b678af
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Updated ESS to get the changes/cleanups to EntityData.
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2020-10-19 12:23:00 +02:00 |
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61fef54f5c
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Update ESS. I moved the stats from EntityData to EntityClassData.
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2020-10-18 23:16:29 +02:00 |
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6358d0237d
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |
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945d9a3158
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Update voxelman to get the non-threaded build fix.
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2020-10-08 11:29:06 +02:00 |
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2e978e4aa5
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Update all modules. They only got 4.0 build fixes though.
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2020-10-06 23:25:51 +02:00 |
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8888814101
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
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bfd41efd2e
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Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
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2020-10-06 20:10:30 +02:00 |
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e9ade41995
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Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
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2020-10-06 19:26:13 +02:00 |
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3e687befd0
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Update Voxelman to the latest.
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2020-10-06 00:09:25 +02:00 |
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8e20e6e67d
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update the engine.
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2020-09-25 08:31:20 +02:00 |
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2a0f36a03f
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
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c520e9037a
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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2020-09-15 17:01:53 +02:00 |
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e092ba9792
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Update ESS to get the fix to remove_model_visual.
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2020-09-15 10:53:49 +02:00 |
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8648d5556c
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Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
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2020-09-15 01:18:00 +02:00 |
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f68e3e1054
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
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7bf9fab465
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Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
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2020-09-13 00:08:32 +02:00 |
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e5d127c079
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Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
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2020-09-12 23:02:43 +02:00 |
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ab01405c5a
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
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6fb1f1ca9b
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Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
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2020-09-05 22:38:24 +02:00 |
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93e370fb77
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
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97710f2b56
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Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
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2020-08-26 00:20:35 +02:00 |
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29177a4f83
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Update voxelman to get the mesher channel customizations. Added an another mesher to TVVoxelChunk, it's using the alt type and isolevel channels (if they are not allocated it won't do anything).
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2020-08-21 20:18:16 +02:00 |
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a897645575
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Update Voxelman to get the Cubic mesher fixes.
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2020-08-21 13:16:57 +02:00 |
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c9cba7068e
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Update Voxelman and MeshDataResource, to get support for multiple chunk span MeshDataResource colorization.
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2020-08-16 18:24:31 +02:00 |
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e033635f3e
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Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script.
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2020-08-08 20:08:27 +02:00 |
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85749acef7
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Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though.
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2020-08-04 18:19:21 +02:00 |
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4e3e9d4bbf
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
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b05eec6bf0
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
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0785d99415
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Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work.
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2020-07-31 01:18:39 +02:00 |
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68794c63ae
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Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike.
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2020-07-29 18:29:31 +02:00 |
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8645a980f8
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update ESS to get the new fixes.
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2020-07-29 16:58:04 +02:00 |
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92c7bd803e
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Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
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2020-07-29 15:35:48 +02:00 |
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485d2c3124
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Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness.
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2020-07-29 14:38:53 +02:00 |
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488da2ff50
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Update the engine, and the modules (they only got compile fixes for 4.0).
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2020-07-29 00:11:53 +02:00 |
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445896d23c
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Update the engine, and all modules. The modules only had readme-related changes.
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2020-07-28 15:57:00 +02:00 |
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92ae39d933
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Update the engine and the mesh_data_resource module.
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2020-07-27 14:30:31 +02:00 |
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1222ad6c7c
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Update mesh data resource to the latest to get the improvements, and the engine.
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2020-07-26 23:30:39 +02:00 |
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