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b20303a24e
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Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
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2021-04-19 18:19:19 +02:00 |
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fecae6cf59
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Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021.
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2021-04-19 10:18:45 +02:00 |
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3e07631361
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Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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a4e54f048a
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Updated the modules. I added lots of getters and setters to WorldGenerator.
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2021-04-18 23:16:33 +02:00 |
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ccb6070bd8
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Updated Terraman to get the lighting generation fixes, and crash fixes.
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2021-04-18 19:38:17 +02:00 |
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e16aa1c73f
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Updated terraman to the latest.
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2021-04-17 19:31:23 +02:00 |
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9e9a0e62c0
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The level generator will now get noise values in world coordinates. Also updated Terraman.
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2021-04-17 19:21:48 +02:00 |
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1dac12d28e
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Updated terraman. Now it uses JobSteps.
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2021-04-17 19:07:35 +02:00 |
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02548015ea
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Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
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2021-04-17 16:03:14 +02:00 |
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13fff7b64c
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Updated the modules, and added a few test scripts/scenes for terraman.
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2021-04-17 00:45:08 +02:00 |
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b921802e06
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Udpate the engine and modules. I think I had the old initial commit saved for terraman.
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2021-04-16 12:58:35 +02:00 |
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64771dbf65
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Use the new 3.x branch for the engine.
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2021-04-15 12:11:19 +02:00 |
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69522f83d2
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Add the new terraman module (does nothing atm). Also update all modules and the engine.
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2021-04-15 11:53:17 +02:00 |
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4969837305
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Also update the engine.
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2021-03-23 12:36:10 +01:00 |
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ef7cfe48f3
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Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes.
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2021-03-23 11:23:36 +01:00 |
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2e2ebee35a
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Updated the engine.
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2021-02-24 18:16:06 +01:00 |
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d41329e43f
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Update the engine and modules. (ESS had a crash fix)
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2021-02-21 19:55:22 +01:00 |
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70654ec3d2
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Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
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2021-02-20 22:47:13 +01:00 |
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b81394cae9
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Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
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2021-02-17 03:37:32 +01:00 |
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ac137ca62f
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Update the modules, and the engine. The modules only had compile fixed for 4.0.
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2021-02-06 12:44:34 +01:00 |
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184213badf
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Update the engine.
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2021-02-05 19:53:23 +01:00 |
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f82128dbbe
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Updated the engine.
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2021-01-29 16:59:47 +01:00 |
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ef061631d2
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Updated ESS, also added support for the new modelpart transforms on the gdscript side.
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2021-01-29 16:33:27 +01:00 |
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af047e49f6
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Updated the engine. Also moved the camera and character in the menu.
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2020-11-29 00:06:51 +01:00 |
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13843c853a
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Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
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2020-10-27 23:30:48 +01:00 |
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0f6adb6f06
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Update Voxelman to the latest. (More method renames.)
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2020-10-27 19:17:39 +01:00 |
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f3d5a4d88d
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Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
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2020-10-26 18:31:57 +01:00 |
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fa079cd120
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Update Voxelman to the latest. Mostly editor-related fixes.
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2020-10-25 01:26:08 +02:00 |
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22668516c6
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Update Voxelman and ThreadPool. This fixes the occasional hang on load.
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2020-10-20 22:07:58 +02:00 |
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eedd047682
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Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
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2020-10-20 17:11:26 +02:00 |
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c18ecacd5a
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Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
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2020-10-20 17:07:05 +02:00 |
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c154b678af
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Updated ESS to get the changes/cleanups to EntityData.
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2020-10-19 12:23:00 +02:00 |
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61fef54f5c
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Update ESS. I moved the stats from EntityData to EntityClassData.
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2020-10-18 23:16:29 +02:00 |
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6358d0237d
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |
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945d9a3158
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Update voxelman to get the non-threaded build fix.
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2020-10-08 11:29:06 +02:00 |
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2e978e4aa5
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Update all modules. They only got 4.0 build fixes though.
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2020-10-06 23:25:51 +02:00 |
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8888814101
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
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bfd41efd2e
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Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
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2020-10-06 20:10:30 +02:00 |
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e9ade41995
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Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
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2020-10-06 19:26:13 +02:00 |
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3e687befd0
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Update Voxelman to the latest.
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2020-10-06 00:09:25 +02:00 |
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8e20e6e67d
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update the engine.
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2020-09-25 08:31:20 +02:00 |
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2a0f36a03f
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
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c520e9037a
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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2020-09-15 17:01:53 +02:00 |
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e092ba9792
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Update ESS to get the fix to remove_model_visual.
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2020-09-15 10:53:49 +02:00 |
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8648d5556c
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Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
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2020-09-15 01:18:00 +02:00 |
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f68e3e1054
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
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7bf9fab465
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Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
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2020-09-13 00:08:32 +02:00 |
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e5d127c079
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Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
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2020-09-12 23:02:43 +02:00 |
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ab01405c5a
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
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6fb1f1ca9b
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Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
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2020-09-05 22:38:24 +02:00 |
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