Commit Graph

12 Commits

Author SHA1 Message Date
0e453670ff Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.) 2020-03-25 00:53:53 +01:00
0f88eb8e80 Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
2b9960056d Disabled texture filters for the character, and the terrarin. 2019-12-11 14:59:44 +01:00
25f3e98f43 Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
ad8c9fb653 Work on the style. 2019-12-07 15:54:46 +01:00
ca8bdf9ce2 Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
824fd02d0f Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00
4d1da296cd Removed forgotten utility ai resources. 2019-11-27 19:57:15 +01:00
08971de608 The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it. 2019-11-25 15:03:55 +01:00
865d97018e Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
907988a7d0 More files. 2019-11-20 14:05:35 +01:00