Commit Graph

13 Commits

Author SHA1 Message Date
a7b2c45be0 Also install libstdc++ libstdc++-static to the linux build container, as without this the build fails. 2021-08-08 19:53:12 +02:00
352db5bc77 Updated the build containers from the original repo (https://github.com/godotengine/build-containers). 2021-08-08 18:31:09 +02:00
4966338789 Added a pi4 export to the example presets. Also added custom template relative paths to it. 2021-04-24 09:14:20 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
36264ac5d6 Work on a new watcher script that I hope might reduce compile times by a bit. 2021-04-06 17:29:25 +02:00
28b8eb2ce0 Added scripts to help with creating releases. 2020-09-03 14:49:11 +02:00
df6a292899 Fix the xcode container. 2020-08-09 18:55:31 +02:00
b132d3d698 Removed mono, and the mono-glue containers. 2020-08-08 23:53:33 +02:00
c0c3728358 The windows, javascript, android, and osx containers now extend the base fedora container. 2020-08-08 23:40:58 +02:00
b4ed80508a Rename the export image to linux, and now it can build the linux templates/editor. 2020-08-08 23:26:40 +02:00
182b72f52d Removed the 2 ubuntu containers, as they were broken. 2020-08-08 23:03:05 +02:00
5659702a1e Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants. 2020-08-05 00:54:26 +02:00
09f66ef438 Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p. Added a test makefile to call scons. 2020-02-12 01:23:12 +01:00