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7de251a0cf
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Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
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2020-02-13 14:00:19 +01:00 |
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d30e33a122
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Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
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2020-02-13 03:31:42 +01:00 |
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0610cf0704
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Update everything, to grab the multithreading fixes from Voxelman.
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2020-02-12 14:20:26 +01:00 |
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87c8c286ce
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Re-enabled prop mesh building. Also small cleanups to materials.
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2020-02-11 01:27:39 +01:00 |
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f909042c09
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Updated voxelman to the latest. Also experimented with meshing.
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2020-01-13 00:43:45 +01:00 |
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f2e4858685
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Removed one of the lights. Also increased the strength of the remaining.
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2019-12-23 22:58:52 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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25f3e98f43
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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b58f5093da
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
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ca8bdf9ce2
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Now the characters and terrarin use the same material, and shader.
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2019-12-03 15:22:45 +01:00 |
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6c42a45910
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Main material now uses a simple custom shader. Updated modules to head.
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2019-11-25 12:13:16 +01:00 |
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b3e02338ec
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Replaced the white character textures with actual textures from open game art.
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2019-11-21 00:10:56 +01:00 |
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7bbe78a1f7
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
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