broken_seals/game/data/materials
2020-02-13 03:31:42 +01:00
..
1_standard_material.tres Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
2_simple_particle_billboard.tres Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
3_standard_character_material.tres Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
character_mat..tres Re-enabled prop mesh building. Also small cleanups to materials. 2020-02-11 01:27:39 +01:00
character_mat.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
spatial_voxelman_mat.tres Re-enabled prop mesh building. Also small cleanups to materials. 2020-02-11 01:27:39 +01:00
voxelman2.tres Re-enabled prop mesh building. Also small cleanups to materials. 2020-02-11 01:27:39 +01:00
voxelman_shader.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
voxelman.tres Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
voxelman.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
world_material.tres Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00