|
7b5712a996
|
Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon.
|
2020-07-23 00:12:19 +02:00 |
|
|
e95f5ac67e
|
Now the dungeon gets generated properly at any y coordinate. Set it to -50.
|
2020-07-22 22:05:10 +02:00 |
|
|
6044d301c1
|
Update world generator to the latest to get the new instancing improvement.
|
2020-07-22 02:02:53 +02:00 |
|
|
45534fa29b
|
Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
|
2020-07-21 23:02:06 +02:00 |
|
|
7770879003
|
Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon.
|
2020-07-21 00:30:06 +02:00 |
|
|
41a528a892
|
Fix entrance position.
|
2020-07-20 23:48:21 +02:00 |
|
|
a95b386d01
|
Implement texture mapping for the dungeon.
|
2020-07-20 21:25:54 +02:00 |
|
|
8997fae8c2
|
Now the dungeon (mostly) properly gets written to chunks based on it's map's data. I implemented wall post processing with bit shifting, and since using bit shifting with scripting languages is not as common I threw in a few comments on how it works, hopefully someone will find it useful. Also fix 2 line's indentation level.
|
2020-07-20 15:03:57 +02:00 |
|
|
56deab2de7
|
Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
|
2020-07-20 01:17:47 +02:00 |
|
|
b147b81e01
|
Add range check to the new teleporter.
|
2020-07-18 22:50:10 +02:00 |
|
|
f96a66300b
|
Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
|
2020-07-18 22:42:50 +02:00 |
|
|
4084debdad
|
Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
|
2020-07-18 18:30:39 +02:00 |
|
|
ec8e8d0406
|
Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
|
2020-07-18 12:50:17 +02:00 |
|
|
c6429124fb
|
Update the WorldGenerator module to get the instance() helpers.
|
2020-07-17 20:54:49 +02:00 |
|
|
e0d90b5925
|
Removed a few now unused textures.
|
2020-07-11 15:04:59 +02:00 |
|
|
149d7f4bb2
|
Update WorldGenerator to the latest.
|
2020-07-10 02:40:12 +02:00 |
|
|
f3169ccf82
|
Spawn mobs more sporadically.
|
2020-07-06 22:38:07 +02:00 |
|
|
90be9898d9
|
The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
|
2020-07-06 22:37:54 +02:00 |
|
|
3cacc01945
|
Update the game to go with the new modules.
|
2020-07-06 22:33:56 +02:00 |
|
|
d4ccb9d743
|
Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
|
2020-05-23 22:09:19 +02:00 |
|
|
0c1ac31224
|
Spawn the correct mob.
|
2020-05-06 21:50:15 +02:00 |
|
|
74304c87e8
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
|