Commit Graph

270 Commits

Author SHA1 Message Date
2e2ebee35a Updated the engine. 2021-02-24 18:16:06 +01:00
d41329e43f Update the engine and modules. (ESS had a crash fix) 2021-02-21 19:55:22 +01:00
70654ec3d2 Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell. 2021-02-20 22:47:13 +01:00
b81394cae9 Update the engine and the modules (They only had 4.0 compile fixes a few days ago). 2021-02-17 03:37:32 +01:00
ac137ca62f Update the modules, and the engine. The modules only had compile fixed for 4.0. 2021-02-06 12:44:34 +01:00
184213badf Update the engine. 2021-02-05 19:53:23 +01:00
f82128dbbe Updated the engine. 2021-01-29 16:59:47 +01:00
ef061631d2 Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
af047e49f6 Updated the engine. Also moved the camera and character in the menu. 2020-11-29 00:06:51 +01:00
13843c853a Update Voxelman and WorldGenerator to the latest. (Only method renames still.) 2020-10-27 23:30:48 +01:00
0f6adb6f06 Update Voxelman to the latest. (More method renames.) 2020-10-27 19:17:39 +01:00
f3d5a4d88d Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames. 2020-10-26 18:31:57 +01:00
fa079cd120 Update Voxelman to the latest. Mostly editor-related fixes. 2020-10-25 01:26:08 +02:00
22668516c6 Update Voxelman and ThreadPool. This fixes the occasional hang on load. 2020-10-20 22:07:58 +02:00
eedd047682 Update Voxelman again to get the 4+ lod level support for the prop mesher aswell. 2020-10-20 17:11:26 +02:00
c18ecacd5a Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins. 2020-10-20 17:07:05 +02:00
c154b678af Updated ESS to get the changes/cleanups to EntityData. 2020-10-19 12:23:00 +02:00
61fef54f5c Update ESS. I moved the stats from EntityData to EntityClassData. 2020-10-18 23:16:29 +02:00
6358d0237d Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
945d9a3158 Update voxelman to get the non-threaded build fix. 2020-10-08 11:29:06 +02:00
2e978e4aa5 Update all modules. They only got 4.0 build fixes though. 2020-10-06 23:25:51 +02:00
8888814101 Update the engine. 2020-10-06 21:10:15 +02:00
bfd41efd2e Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk. 2020-10-06 20:10:30 +02:00
e9ade41995 Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
3e687befd0 Update Voxelman to the latest. 2020-10-06 00:09:25 +02:00
8e20e6e67d update the engine. 2020-09-25 08:31:20 +02:00
2a0f36a03f Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
c520e9037a Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes. 2020-09-15 17:01:53 +02:00
e092ba9792 Update ESS to get the fix to remove_model_visual. 2020-09-15 10:53:49 +02:00
8648d5556c Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items. 2020-09-15 01:18:00 +02:00
f68e3e1054 Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
7bf9fab465 Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side. 2020-09-13 00:08:32 +02:00
e5d127c079 Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler. 2020-09-12 23:02:43 +02:00
ab01405c5a Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
6fb1f1ca9b Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method. 2020-09-05 22:38:24 +02:00
93e370fb77 Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
97710f2b56 Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher. 2020-08-26 00:20:35 +02:00
29177a4f83 Update voxelman to get the mesher channel customizations. Added an another mesher to TVVoxelChunk, it's using the alt type and isolevel channels (if they are not allocated it won't do anything). 2020-08-21 20:18:16 +02:00
a897645575 Update Voxelman to get the Cubic mesher fixes. 2020-08-21 13:16:57 +02:00
c9cba7068e Update Voxelman and MeshDataResource, to get support for multiple chunk span MeshDataResource colorization. 2020-08-16 18:24:31 +02:00
e033635f3e Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script. 2020-08-08 20:08:27 +02:00
85749acef7 Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though. 2020-08-04 18:19:21 +02:00
4e3e9d4bbf Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
b05eec6bf0 Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
0785d99415 Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work. 2020-07-31 01:18:39 +02:00
68794c63ae Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike. 2020-07-29 18:29:31 +02:00
8645a980f8 update ESS to get the new fixes. 2020-07-29 16:58:04 +02:00
92c7bd803e Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
485d2c3124 Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness. 2020-07-29 14:38:53 +02:00
488da2ff50 Update the engine, and the modules (they only got compile fixes for 4.0). 2020-07-29 00:11:53 +02:00