Commit Graph

34 Commits

Author SHA1 Message Date
a5cb7ab767 More setup and smaller fixes. 2022-01-25 15:21:20 +01:00
af604f845e Added handle selection types to mdi ed's sidebar, and set up events for them. 2022-01-25 14:47:18 +01:00
6f8525a44b Added a select all button to mdr ed's sidebar, and implemented it. 2022-01-25 12:55:42 +01:00
1d9d5fba7c Add toggles for visual indicators to mdr ed's sidebar. 2022-01-23 22:26:08 +01:00
6c02392f11 Fix a typo and copy pase error. 2022-01-23 22:05:28 +01:00
45a1f42e51 Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
9f6b66a45f Added pivot setting buttons to mdi ed's sidebar. 2022-01-23 01:23:43 +01:00
62fc405cc5 Undo redo support for the uv editor. 2022-01-20 21:12:05 +01:00
34b6877afc Initial cleanups and setup for the uv editor. 2022-01-20 17:21:50 +01:00
1f48d44a5f Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00
b2e6c037f4 Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup. 2022-01-20 00:01:13 +01:00
a973b875b9 Setup call paths for the apply seam button. 2022-01-18 22:24:22 +01:00
aec3098df1 Added a scroll container to mdr ed's sidebar. 2022-01-15 16:35:47 +01:00
51960419b4 Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui. 2022-01-15 16:24:34 +01:00
d32b9a50ea Removed per vertex/edge/face merge option. Also hidden extrude in edge for now. 2022-01-15 16:16:11 +01:00
8ee90e179c Now there are 3 types of connect action. 2022-01-15 16:13:09 +01:00
69ba7ac15a Implemented generate normals, remove doubles, merge optimize and generate tangent actions. 2022-01-15 15:53:08 +01:00
76d5818c34 Implemented face deletion. 2022-01-15 15:18:14 +01:00
18583e66f9 Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later. 2022-01-15 13:44:14 +01:00
8e546e113f Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them. 2022-01-14 15:24:59 +01:00
dbbad9871d Set up call paths to the connect, disconnect, and merge, split buttons. 2022-01-03 17:33:34 +01:00
847fbd35dd Added more buttons to the mesh data editor's sidebar. 2022-01-03 14:45:40 +01:00
e2a43ac587 Changed up the keybinds. 2021-12-31 14:48:25 +01:00
17bc926810 Don't process the current events in the mesh data resource editor if a key modifier is pressed. 2021-12-31 13:52:23 +01:00
2067291890 Implemented switching selection modes through the ui. 2021-12-31 08:18:56 +01:00
34f080e03e The ui will now reflect axis constaint state. 2021-12-31 08:08:02 +01:00
9962ef777a Set up the edit mode buttons to actually reflect state. 2021-12-31 07:51:23 +01:00
6337d16a54 Implemented the Add Box button for the mesh data resource editor. 2021-12-29 00:00:28 +01:00
8e0e86ef39 Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest. 2021-09-13 18:47:56 +02:00
74b35246c8 Now the mesh data resource addon actually shows uvs in the uv editor. 2021-09-13 12:32:33 +02:00
d87694cb03 Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
5d9651253c In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis. 2021-03-15 15:02:25 +01:00
c05519244d Added events for mesh data resource. Also simple half-baked vertex translation implementation. 2021-03-02 21:41:24 +01:00
ec558d1a16 More work/experimentation on the mesh data resource editor. 2021-03-02 13:03:02 +01:00