Commit Graph

12 Commits

Author SHA1 Message Date
3efc211e52 Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
a2933a2b7b Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
1de820dfcc Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
2202b75ddb Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00
8106222585 Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes. 2020-03-18 03:08:37 +01:00
a4aecfb9cd Actionbar now supports items aswell. 2020-02-25 15:04:40 +01:00
ae09b0194e ESS update. 2020-02-01 11:20:05 +01:00
3044cb8275 Update the license for 2020. 2020-01-31 20:01:34 +01:00
8ff112bde6 Update everything. 2020-01-02 00:19:33 +01:00
e9515bef2c Changed the license to MIT. 2019-12-22 19:20:38 +01:00
582f2298f2 Actionbars are now using built in control functionality for layout. Also Vsync is on now. 2019-12-07 19:01:34 +01:00
8559193d21 The ui. 2019-11-20 14:30:34 +01:00