broken_seals/game/ui/actionbars
2020-04-18 20:58:43 +02:00
..
ActionBar.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
ActionBar.tscn Actionbars are now using built in control functionality for layout. Also Vsync is on now. 2019-12-07 19:01:34 +01:00
ActionBarEntry.gd Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
ActionBarEntry.tscn Actionbars are now using built in control functionality for layout. Also Vsync is on now. 2019-12-07 19:01:34 +01:00
Actionbars.gd Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes. 2020-03-18 03:08:37 +01:00
EditorKeybindSetup.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00