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7205feeefc
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Updated the engine.
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2023-04-15 12:08:47 +02:00 |
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34a53a6266
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Updated the engine to the latest.
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2023-04-10 20:07:46 +02:00 |
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cb815b12ad
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Updated the engine to the latest.
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2023-03-18 09:45:58 +01:00 |
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c0d1c2681e
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Updated the engine. Bugfixes, backports, and now it has steering behaviors built in.
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2023-01-14 15:38:26 +01:00 |
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86ab4b7c7d
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Updated the engine.
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2022-12-23 23:43:28 +01:00 |
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d729c6add3
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Updated the engine again to get a fix for multi touch gui input handling.
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2022-12-12 18:36:51 +01:00 |
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7a6de43afd
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Updated the engine to get a fix for an input handling regression.
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2022-12-12 14:30:10 +01:00 |
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7599bf11e4
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Updated the engine.
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2022-12-12 12:26:52 +01:00 |
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82b76b7f8a
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Updated the engine again to get a small fix to the new viewport navigation gizmos.
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2022-12-11 20:07:05 +01:00 |
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4d330e432d
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Updated the engine to the latest to get the new backports.
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2022-12-11 20:02:15 +01:00 |
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997a70192c
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Updated the engine.
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2022-12-10 10:48:52 +01:00 |
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fbbf628338
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Updated the engine. I rewamped the paint module, and backported new commints from upstream godot.
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2022-12-02 18:34:58 +01:00 |
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731a0adc51
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Updated the engine. I backported new changes from godot 3.x.
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2022-11-13 02:35:55 +01:00 |
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73319f8d0e
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Updated the engine to get a small scene tree dock fix, and cleanups.
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2022-10-16 23:53:22 +02:00 |
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5da3bc4e4f
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Updated the engine to the latest. It got a few smaller fixes, release quailty of life updates, and a new version number.
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2022-10-15 15:43:47 +02:00 |
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3bfe3023c9
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Updated the engine. Backported new commits form godot, added back GridMap, renamed RTileMap to TileMap, added a new windows x86 github action, and fixed a few smaller erorrs / inconsistencies.
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2022-10-09 12:51:56 +02:00 |
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02fb28a87b
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Updated the engine. I fixed the plugin refresher module when a project only has one addon, and added option to automatically reload or save when a file changed outside the editor.
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2022-10-04 18:11:57 +02:00 |
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89cba80498
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Updated the engine to the latest. I backported everything from godot up to 3.x master.
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2022-09-18 00:55:15 +02:00 |
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389ebe8e3c
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Updated the engine again, to get a fix for ThreadPool so it can properly handle when it's use_threads property changes.
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2022-09-10 04:35:38 +02:00 |
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cb99c29bc0
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Updated the engine. Now ThreadPool uses a List for storing jobs instead of a Vector. Also I moved it to core. Also it's thread count now can be changed.
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2022-09-10 04:20:45 +02:00 |
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345f8db8d6
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Updated the engine. It got smaller improvements to the PaintWindow, and a fix when compiling with 3d disabled.
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2022-09-05 12:00:07 +02:00 |
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f7f99b1928
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
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0c8a02fea3
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Updated the engine. I moved skeleton and skeleton2d to modules.
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2022-08-28 17:36:15 +02:00 |
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1624a22b79
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Updated the engine and the project setup script for it.
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2022-08-27 14:41:50 +02:00 |
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1ce96cd08b
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Updated the engine. WebNodes got a fix for request lock.
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2022-08-27 01:06:01 +02:00 |
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ebc1f50efd
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Updated the engine. Small improvements to the web module, and now String types should carry the null terminator properly.
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2022-08-26 15:17:47 +02:00 |
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532c6e623b
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Updated the engine again. I fixed Camera2D's active property's logic.
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2022-08-24 18:14:01 +02:00 |
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a7cb77c97d
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Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements.
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2022-08-24 15:57:48 +02:00 |
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cf370d5ccf
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Updated the engine. I updated the changelog file, and increased it's version.
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2022-08-22 02:55:59 +02:00 |
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813b4d14d7
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Updated the engine. It got small cleanups and fixes to StringName. Also increased their internal table's size.
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2022-08-22 01:45:30 +02:00 |
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91c0707412
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Updated the engine. I added an editor (more like a previewer at this stage) for WebNodes, I also added more icons, and also re-extracted, and wrote docs for most of the Web related classes.
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2022-08-22 00:15:47 +02:00 |
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4581407767
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Updated the engine to get the new icons.
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2022-08-20 03:24:37 +02:00 |
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ac466fdb10
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Updated the engine. Fixed a few smaller issues, and newly introduced crashes in mesh data resource editor.
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2022-08-20 02:14:09 +02:00 |
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3d20ed85c2
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Updated the engine. I renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT, adn fixed the MeshDataInstance editor. Now it has an edit mode, so in order for it to pop up it needs to be toggled in the top bar for a selected MeshDataInstance.
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2022-08-20 01:44:11 +02:00 |
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239ecbd1d2
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Updated the engine. I fixed a few issues with skeleton's bone editor and Skeleton returning incorrect bone childrens in some cases.
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2022-08-19 23:47:42 +02:00 |
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dd8a213c13
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Updated the engine I moved the editor only modules to a new folder.
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2022-08-19 22:47:59 +02:00 |
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6cd63a4689
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Updated the engine. I renamed VisualServer to RenderingServer.
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2022-08-19 21:50:03 +02:00 |
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2f0c76d5f2
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Updated the engine. I ported improvements from godot 3.x.
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2022-08-19 17:30:12 +02:00 |
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62b7487342
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Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
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2022-08-19 01:27:18 +02:00 |
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68f3c29111
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Updated the engine. I removed rsets, and moved vrpcs from Entity to Node.
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2022-08-19 00:05:14 +02:00 |
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585b4671c6
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Updated the engine, I made smaller improvements to the text editor, and also made text show up as resources in the filesystem dock.
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2022-08-18 22:33:04 +02:00 |
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eb3d4e84f7
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Updated the engine. I ported the new 2d skeleton / ik system from Godot4.
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2022-08-18 18:49:54 +02:00 |
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6642a511bd
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Updated the engine to get a build fix.
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2022-08-18 13:05:57 +02:00 |
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a1152d54ba
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Updated the engine. I backported the new module dependency system from godot4.
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2022-08-18 12:56:46 +02:00 |
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585cc46aaf
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Updated the engine. I added a _theme_ infix to Control's theme helper methods.
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2022-08-17 20:58:19 +02:00 |
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da3397414e
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Updated the engine. I reorganized it's core folder.
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2022-08-17 17:50:44 +02:00 |
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bef5739a59
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Updated the engine. Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray are built in types. Also added a few smaller fixes, and improvements.
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2022-08-16 23:53:59 +02:00 |
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2a12115884
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Updated the engine. I backported most improvements to core math classes from Godot 4.
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2022-08-16 10:29:13 +02:00 |
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c24d9c0edf
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Updated the engine. I renamed Quat to Quaternion for consistency.
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2022-08-13 15:24:31 +02:00 |
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92b6946e85
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Updated the engine. I backported a fix / update to secondary gizmo handles.
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2022-08-12 22:22:09 +02:00 |
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