Commit Graph

509 Commits

Author SHA1 Message Date
7205feeefc Updated the engine. 2023-04-15 12:08:47 +02:00
34a53a6266 Updated the engine to the latest. 2023-04-10 20:07:46 +02:00
cb815b12ad Updated the engine to the latest. 2023-03-18 09:45:58 +01:00
c0d1c2681e Updated the engine. Bugfixes, backports, and now it has steering behaviors built in. 2023-01-14 15:38:26 +01:00
86ab4b7c7d Updated the engine. 2022-12-23 23:43:28 +01:00
d729c6add3 Updated the engine again to get a fix for multi touch gui input handling. 2022-12-12 18:36:51 +01:00
7a6de43afd Updated the engine to get a fix for an input handling regression. 2022-12-12 14:30:10 +01:00
7599bf11e4 Updated the engine. 2022-12-12 12:26:52 +01:00
82b76b7f8a Updated the engine again to get a small fix to the new viewport navigation gizmos. 2022-12-11 20:07:05 +01:00
4d330e432d Updated the engine to the latest to get the new backports. 2022-12-11 20:02:15 +01:00
997a70192c Updated the engine. 2022-12-10 10:48:52 +01:00
fbbf628338 Updated the engine. I rewamped the paint module, and backported new commints from upstream godot. 2022-12-02 18:34:58 +01:00
731a0adc51 Updated the engine. I backported new changes from godot 3.x. 2022-11-13 02:35:55 +01:00
73319f8d0e Updated the engine to get a small scene tree dock fix, and cleanups. 2022-10-16 23:53:22 +02:00
5da3bc4e4f Updated the engine to the latest. It got a few smaller fixes, release quailty of life updates, and a new version number. 2022-10-15 15:43:47 +02:00
3bfe3023c9 Updated the engine. Backported new commits form godot, added back GridMap, renamed RTileMap to TileMap, added a new windows x86 github action, and fixed a few smaller erorrs / inconsistencies. 2022-10-09 12:51:56 +02:00
02fb28a87b Updated the engine. I fixed the plugin refresher module when a project only has one addon, and added option to automatically reload or save when a file changed outside the editor. 2022-10-04 18:11:57 +02:00
89cba80498 Updated the engine to the latest. I backported everything from godot up to 3.x master. 2022-09-18 00:55:15 +02:00
389ebe8e3c Updated the engine again, to get a fix for ThreadPool so it can properly handle when it's use_threads property changes. 2022-09-10 04:35:38 +02:00
cb99c29bc0 Updated the engine. Now ThreadPool uses a List for storing jobs instead of a Vector. Also I moved it to core. Also it's thread count now can be changed. 2022-09-10 04:20:45 +02:00
345f8db8d6 Updated the engine. It got smaller improvements to the PaintWindow, and a fix when compiling with 3d disabled. 2022-09-05 12:00:07 +02:00
f7f99b1928 Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
0c8a02fea3 Updated the engine. I moved skeleton and skeleton2d to modules. 2022-08-28 17:36:15 +02:00
1624a22b79 Updated the engine and the project setup script for it. 2022-08-27 14:41:50 +02:00
1ce96cd08b Updated the engine. WebNodes got a fix for request lock. 2022-08-27 01:06:01 +02:00
ebc1f50efd Updated the engine. Small improvements to the web module, and now String types should carry the null terminator properly. 2022-08-26 15:17:47 +02:00
532c6e623b Updated the engine again. I fixed Camera2D's active property's logic. 2022-08-24 18:14:01 +02:00
a7cb77c97d Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements. 2022-08-24 15:57:48 +02:00
cf370d5ccf Updated the engine. I updated the changelog file, and increased it's version. 2022-08-22 02:55:59 +02:00
813b4d14d7 Updated the engine. It got small cleanups and fixes to StringName. Also increased their internal table's size. 2022-08-22 01:45:30 +02:00
91c0707412 Updated the engine. I added an editor (more like a previewer at this stage) for WebNodes, I also added more icons, and also re-extracted, and wrote docs for most of the Web related classes. 2022-08-22 00:15:47 +02:00
4581407767 Updated the engine to get the new icons. 2022-08-20 03:24:37 +02:00
ac466fdb10 Updated the engine. Fixed a few smaller issues, and newly introduced crashes in mesh data resource editor. 2022-08-20 02:14:09 +02:00
3d20ed85c2 Updated the engine. I renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT, adn fixed the MeshDataInstance editor. Now it has an edit mode, so in order for it to pop up it needs to be toggled in the top bar for a selected MeshDataInstance. 2022-08-20 01:44:11 +02:00
239ecbd1d2 Updated the engine. I fixed a few issues with skeleton's bone editor and Skeleton returning incorrect bone childrens in some cases. 2022-08-19 23:47:42 +02:00
dd8a213c13 Updated the engine I moved the editor only modules to a new folder. 2022-08-19 22:47:59 +02:00
6cd63a4689 Updated the engine. I renamed VisualServer to RenderingServer. 2022-08-19 21:50:03 +02:00
2f0c76d5f2 Updated the engine. I ported improvements from godot 3.x. 2022-08-19 17:30:12 +02:00
62b7487342 Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups. 2022-08-19 01:27:18 +02:00
68f3c29111 Updated the engine. I removed rsets, and moved vrpcs from Entity to Node. 2022-08-19 00:05:14 +02:00
585b4671c6 Updated the engine, I made smaller improvements to the text editor, and also made text show up as resources in the filesystem dock. 2022-08-18 22:33:04 +02:00
eb3d4e84f7 Updated the engine. I ported the new 2d skeleton / ik system from Godot4. 2022-08-18 18:49:54 +02:00
6642a511bd Updated the engine to get a build fix. 2022-08-18 13:05:57 +02:00
a1152d54ba Updated the engine. I backported the new module dependency system from godot4. 2022-08-18 12:56:46 +02:00
585cc46aaf Updated the engine. I added a _theme_ infix to Control's theme helper methods. 2022-08-17 20:58:19 +02:00
da3397414e Updated the engine. I reorganized it's core folder. 2022-08-17 17:50:44 +02:00
bef5739a59 Updated the engine. Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray are built in types. Also added a few smaller fixes, and improvements. 2022-08-16 23:53:59 +02:00
2a12115884 Updated the engine. I backported most improvements to core math classes from Godot 4. 2022-08-16 10:29:13 +02:00
c24d9c0edf Updated the engine. I renamed Quat to Quaternion for consistency. 2022-08-13 15:24:31 +02:00
92b6946e85 Updated the engine. I backported a fix / update to secondary gizmo handles. 2022-08-12 22:22:09 +02:00