Commit Graph

10 Commits

Author SHA1 Message Date
6aa08476e1 Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
afa9701728 Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher. 2020-01-14 13:26:15 +01:00
f909042c09 Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
7adabed50a Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
6cc3f7dd04 Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
4d02ca12d1 Fix all warnings, and an error. 2019-12-24 10:22:56 +01:00
e9515bef2c Changed the license to MIT. 2019-12-22 19:20:38 +01:00
ad8c9fb653 Work on the style. 2019-12-07 15:54:46 +01:00
3e0b247251 Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
1715506d4a The scripts folder. 2019-11-20 14:19:41 +01:00