broken_seals/game/scripts/biomes
2019-12-06 23:17:12 +01:00
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simple_biome.gd Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00